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Seele/src/Engine/Graphics/Vulkan/VulkanAllocator.cpp
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2020-03-13 12:44:33 +01:00
#include "VulkanAllocator.h"
#include "VulkanGraphics.h"
Seele::VulkanAllocator::VulkanAllocator(PVulkanGraphics graphics)
: graphics(graphics)
{
vkGetPhysicalDeviceMemoryProperties(graphics->getPhysicalDevice(), &memProperties);
heaps.resize(memProperties.memoryHeapCount);
for (size_t i = 0; i < memProperties.memoryHeapCount; i++)
{
std::cout << "Heap: Flags: " << memProperties.memoryHeaps[i].flags << " Size: " << memProperties.memoryHeaps[i].size << std::endl;
}
for (size_t i = 0; i < memProperties.memoryTypeCount; i++)
{
VkMemoryType& type = memProperties.memoryTypes[i];
std::cout << "Memory Type: Properties" << type.propertyFlags << " on Index: " << type.heapIndex << std::endl;
}
}
Seele::VulkanAllocator::~VulkanAllocator()
{
}
Seele::PVulkanSubAllocation Seele::VulkanAllocator::allocate(uint64 size, VkMemoryPropertyFlags properties)
{
return PVulkanSubAllocation();
}