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Seele/src/Engine/Graphics/Mesh.h
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#pragma once
#include "GraphicsResources.h"
#include "Material/MaterialAsset.h"
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namespace Seele
{
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DECLARE_REF(MaterialAsset)
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class Mesh
{
public:
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Mesh(PVertexShaderInput vertexInput, Gfx::PIndexBuffer indexBuffer);
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~Mesh();
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Gfx::PIndexBuffer indexBuffer;
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PVertexShaderInput vertexInput;
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PMaterialAsset referencedMaterial;
private:
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};
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DEFINE_REF(Mesh)
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} // namespace Seele