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Seele/src/Engine/Graphics/Vulkan/VulkanGraphicsResources.cpp
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#include "VulkanGraphicsResources.h"
#include "VulkanInitializer.h"
#include "VulkanGraphics.h"
#include "VulkanGraphicsEnums.h"
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#include "VulkanCommandBuffer.h"
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using namespace Seele;
using namespace Seele::Vulkan;
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QueueOwnedResource::QueueOwnedResource(PGraphics graphics, Gfx::QueueType startQueueType)
: graphics(graphics), currentOwner(startQueueType)
{
}
QueueOwnedResource::~QueueOwnedResource()
{
cachedCmdBufferManager = nullptr;
graphics = nullptr;
}
void QueueOwnedResource::transferOwnership(Gfx::QueueType newOwner)
{
if (graphics->getFamilyMapping().needsTransfer(currentOwner, newOwner))
{
executeOwnershipBarrier(newOwner);
currentOwner = newOwner;
}
}
PCommandBufferManager QueueOwnedResource::getCommands()
{
if (cachedCmdBufferManager != nullptr)
{
assert(cachedCmdBufferManager->getQueue()->getFamilyIndex() == graphics->getFamilyMapping().getQueueTypeFamilyIndex(currentOwner));
return cachedCmdBufferManager;
}
switch (currentOwner)
{
case Gfx::QueueType::GRAPHICS:
return graphics->getGraphicsCommands();
case Gfx::QueueType::COMPUTE:
return graphics->getComputeCommands();
case Gfx::QueueType::TRANSFER:
return graphics->getTransferCommands();
case Gfx::QueueType::DEDICATED_TRANSFER:
return graphics->getDedicatedTransferCommands();
}
return nullptr;
}
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Semaphore::Semaphore(PGraphics graphics)
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: graphics(graphics)
{
VkSemaphoreCreateInfo info =
init::SemaphoreCreateInfo();
VK_CHECK(vkCreateSemaphore(graphics->getDevice(), &info, nullptr, &handle));
}
Semaphore::~Semaphore()
{
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graphics = nullptr;
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vkDestroySemaphore(graphics->getDevice(), handle, nullptr);
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}
Fence::Fence(PGraphics graphics)
: graphics(graphics), signaled(false)
{
VkFenceCreateInfo info =
init::FenceCreateInfo(0);
VK_CHECK(vkCreateFence(graphics->getDevice(), &info, nullptr, &fence));
}
Fence::~Fence()
{
vkDestroyFence(graphics->getDevice(), fence, nullptr);
}
bool Fence::isSignaled()
{
if (signaled)
{
return true;
}
VkResult res = vkGetFenceStatus(graphics->getDevice(), fence);
switch (res)
{
case VK_SUCCESS:
signaled = true;
return true;
case VK_NOT_READY:
break;
default:
break;
}
return false;
}
void Fence::reset()
{
if (signaled)
{
vkResetFences(graphics->getDevice(), 1, &fence);
signaled = false;
}
}
void Fence::wait(uint32 timeout)
{
VkFence fences[] = {fence};
VkResult r = vkWaitForFences(graphics->getDevice(), 1, fences, true, timeout * 1000ull);
switch (r)
{
case VK_SUCCESS:
signaled = true;
break;
case VK_TIMEOUT:
break;
default:
VK_CHECK(r);
break;
}
}