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Seele/src/Engine/Graphics/Window.h
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2020-04-15 02:03:56 +02:00
#pragma once
#include "GraphicsResources.h"
#include "View.h"
namespace Seele
{
// The logical window, with the graphics proxy
class Window
{
public:
Window(Gfx::PWindow handle);
~Window();
void addView(PView view);
void beginFrame();
void render();
void endFrame();
Gfx::PWindow getGfxHandle();
private:
Array<PView> viewports;
Gfx::PWindow gfxHandle;
};
DEFINE_REF(Window);
}