Files
Seele/src/Engine/Scene/Components/Component.h
T

48 lines
1.3 KiB
C++
Raw Normal View History

2020-04-15 02:03:56 +02:00
#pragma once
#include "MinimalEngine.h"
#include "Transform.h"
namespace Seele
{
DECLARE_REF(Actor);
class Component
{
public:
Component();
virtual ~Component();
PComponent getParent();
void setParent(PComponent parent);
PActor getOwner();
void setOwner(PActor owner);
void setWorldLocation(Vector location);
void setWorldRotation(Vector rotation);
void setWorldRotation(Quaternion rotation);
void setWorldScale(Vector scale);
void setRelativeLocation(Vector location);
void setRelativeRotation(Vector rotation);
void setRelativeRotation(Quaternion rotation);
void setRelativeScale(Vector scale);
void addWorldTranslation(Vector translation);
void addWorldRotation(Vector rotation);
void addWorldRotation(Quaternion rotation);
void addWorldScale(Vector scale);
Transform getTransform() const;
private:
void internalSetTransform(Vector newLocation, Quaternion newRotation);
void propagateTransformUpdate();
void updateComponentTransform(Quaternion relativeRotationQuat);
uint8 bComponentTransformClean:1;
Vector relativeLocation;
Vector relativeRotation;
Vector relativeScale;
Transform transform;
PActor owner;
PComponent parent;
Array<PComponent> children;
};
DEFINE_REF(Component)
}