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Seele/src/Engine/Graphics/StaticMeshVertexData.cpp
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#include "StaticMeshVertexData.h"
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#include "Graphics.h"
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#include "Graphics/Enums.h"
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using namespace Seele;
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extern List<VertexData*> vertexDataList;
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StaticMeshVertexData::StaticMeshVertexData()
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{
vertexDataList.add(this);
}
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StaticMeshVertexData::~StaticMeshVertexData()
{}
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StaticMeshVertexData* StaticMeshVertexData::getInstance()
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{
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static StaticMeshVertexData instance;
return &instance;
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}
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void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data)
{
uint64 offset = meshOffsets[id];
assert(offset + data.size() < head);
std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector));
dirty = true;
}
void StaticMeshVertexData::loadTexCoords(MeshId id, const Array<Vector2>& data)
{
uint64 offset = meshOffsets[id];
assert(offset + data.size() < head);
std::memcpy(texCoordsData.data() + offset, data.data(), data.size() * sizeof(Vector2));
dirty = true;
}
void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data)
{
uint64 offset = meshOffsets[id];
assert(offset + data.size() < head);
std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector));
dirty = true;
}
void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data)
{
uint64 offset = meshOffsets[id];
assert(offset + data.size() < head);
std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
dirty = true;
}
void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data)
{
uint64 offset = meshOffsets[id];
assert(offset + data.size() < head);
std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
dirty = true;
}
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void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer)
{
uint64 offset = meshOffsets[id];
Array<Vector> pos(numVertices);
Array<Vector2> tex(numVertices);
Array<Vector> nor(numVertices);
Array<Vector> tan(numVertices);
Array<Vector> bit(numVertices);
std::copy(positionData.begin() + offset, positionData.begin() + offset + numVertices, pos.begin());
std::copy(texCoordsData.begin() + offset, texCoordsData.begin() + offset + numVertices, tex.begin());
std::copy(normalData.begin() + offset, normalData.begin() + offset + numVertices, nor.begin());
std::copy(tangentData.begin() + offset, tangentData.begin() + offset + numVertices, tan.begin());
std::copy(biTangentData.begin() + offset, biTangentData.begin() + offset + numVertices, bit.begin());
Serialization::save(buffer, pos);
Serialization::save(buffer, tex);
Serialization::save(buffer, nor);
Serialization::save(buffer, tan);
Serialization::save(buffer, bit);
}
void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
{
Array<Vector> pos;
Array<Vector2> tex;
Array<Vector> nor;
Array<Vector> tan;
Array<Vector> bit;
Serialization::load(buffer, pos);
Serialization::load(buffer, tex);
Serialization::load(buffer, nor);
Serialization::load(buffer, tan);
Serialization::load(buffer, bit);
loadPositions(id, pos);
loadTexCoords(id, tex);
loadNormals(id, nor);
loadTangents(id, tan);
loadBiTangents(id, bit);
}
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void StaticMeshVertexData::init(Gfx::PGraphics graphics)
{
VertexData::init(graphics);
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descriptorLayout = graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->create();
descriptorSet = descriptorLayout->allocateDescriptorSet();
}
void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand)
{
// TODO: for legacy vertex buffer binding
}
Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout()
{
return descriptorLayout;
}
Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet()
{
return descriptorSet;
}
void StaticMeshVertexData::resizeBuffers()
{
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ShaderBufferCreateInfo createInfo = {
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.sourceData = {
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.size = verticesAllocated * sizeof(Vector),
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},
.stride = sizeof(Vector),
.bDynamic = true,
};
positions = graphics->createShaderBuffer(createInfo);
normals = graphics->createShaderBuffer(createInfo);
tangents = graphics->createShaderBuffer(createInfo);
biTangents = graphics->createShaderBuffer(createInfo);
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createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
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createInfo.stride = sizeof(Vector2);
texCoords = graphics->createShaderBuffer(createInfo);
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positionData.resize(verticesAllocated);
texCoordsData.resize(verticesAllocated);
normalData.resize(verticesAllocated);
tangentData.resize(verticesAllocated);
biTangentData.resize(verticesAllocated);
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}
void StaticMeshVertexData::updateBuffers()
{
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positions->updateContents(DataSource{
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.size = positionData.size() * sizeof(Vector),
.data = (uint8*)positionData.data(),
});
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texCoords->updateContents(DataSource{
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.size = texCoordsData.size() * sizeof(Vector2),
.data = (uint8*)texCoordsData.data(),
});
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normals->updateContents(DataSource{
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.size = normalData.size() * sizeof(Vector),
.data = (uint8*)normalData.data(),
});
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tangents->updateContents(DataSource{
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.size = tangentData.size() * sizeof(Vector),
.data = (uint8*)tangentData.data(),
});
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biTangents->updateContents(DataSource{
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.size = biTangentData.size() * sizeof(Vector),
.data = (uint8*)biTangentData.data(),
});
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descriptorSet = descriptorLayout->allocateDescriptorSet();
descriptorSet->updateBuffer(0, positions);
descriptorSet->updateBuffer(1, texCoords);
descriptorSet->updateBuffer(2, normals);
descriptorSet->updateBuffer(3, tangents);
descriptorSet->updateBuffer(4, biTangents);
descriptorSet->writeChanges();
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}