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Seele/src/Engine/Material/MaterialInstance.h
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#pragma once
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#include "Material.h"
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#include "Graphics/Buffer.h"
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#include "Asset/MaterialAsset.h"
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namespace Seele
{
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class MaterialInstance
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{
public:
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MaterialInstance();
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MaterialInstance(uint64 id,
Gfx::PGraphics graphics,
Map<std::string, OShaderExpression>& expressions,
Array<std::string> params,
uint32 uniformBinding,
uint32 uniformSize);
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~MaterialInstance();
void updateDescriptor();
Gfx::PDescriptorSet getDescriptorSet() const;
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PMaterial getBaseMaterial() const { return baseMaterial->getMaterial(); }
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uint64 getId() const { return id; }
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void setBaseMaterial(PMaterialAsset asset);
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void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
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private:
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Gfx::PGraphics graphics;
Array<uint8> uniformData;
uint32 uniformBinding;
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Gfx::OUniformBuffer uniformBuffer;
Array<OShaderParameter> parameters;
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Gfx::PDescriptorSet descriptor;
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PMaterialAsset baseMaterial;
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uint64 id;
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};
DEFINE_REF(MaterialInstance)
} // namespace Seele