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Seele/res/shaders/lib/PrimitiveSceneData.slang
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struct PrimitiveSceneData
{
float4x4 localToWorld;
float4x4 worldToLocal;
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float4 actorLocation;
};
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layout(set = INDEX_SCENE_DATA, binding = 0, std430)
ConstantBuffer<PrimitiveSceneData> gSceneData;