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Seele/src/Engine/Scene/Scene.h
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#pragma once
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#include "MinimalEngine.h"
#include "Actor/Actor.h"
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#include "Graphics/GraphicsResources.h"
#include "Components/PrimitiveComponent.h"
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#include "Graphics/MeshBatch.h"
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namespace Seele
{
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DECLARE_REF(Material)
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struct DirectionalLight
{
Vector4 color;
Vector4 direction;
Vector4 intensity;
};
struct PointLight
{
Vector4 positionWS;
Vector4 positionVS;
Vector4 colorRange;
};
#define MAX_DIRECTIONAL_LIGHTS 4
#define MAX_POINT_LIGHTS 256
struct LightEnv
{
DirectionalLight directionalLights[MAX_DIRECTIONAL_LIGHTS];
PointLight pointLights[MAX_POINT_LIGHTS];
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uint32 numDirectionalLights;
uint32 numPointLights;
};
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class Scene
{
public:
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Scene(Gfx::PGraphics graphics);
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~Scene();
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void start();
Job beginUpdate(double deltaTime);
Job commitUpdate();
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void addActor(PActor actor);
void addPrimitiveComponent(PPrimitiveComponent comp);
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const std::vector<PPrimitiveComponent>& getPrimitives() const { return primitives; }
const std::vector<StaticMeshBatch>& getStaticMeshes() const { return staticMeshes; }
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const LightEnv& getLightBuffer() const { return lightEnv; }
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private:
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std::vector<StaticMeshBatch> staticMeshes;
std::vector<PActor> rootActors;
std::vector<PPrimitiveComponent> primitives;
LightEnv lightEnv;
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Gfx::PGraphics graphics;
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};
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} // namespace Seele