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Seele/src/Engine/Graphics/Vulkan/Texture.h
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#pragma once
#include "Graphics/Texture.h"
#include "Graphics.h"
#include "Allocator.h"
namespace Seele
{
namespace Vulkan
{
class TextureHandle
{
public:
TextureHandle(PGraphics graphics, VkImageViewType viewType,
const TextureCreateInfo& createInfo, Gfx::QueueType& owner, VkImage existingImage = VK_NULL_HANDLE);
virtual ~TextureHandle();
inline VkImage getImage() const
{
return image;
}
inline VkImageView getView() const
{
return defaultView;
}
inline Gfx::SeImageLayout getLayout() const
{
return layout;
}
inline VkImageAspectFlags getAspect() const
{
return aspect;
}
inline VkImageUsageFlags getUsage() const
{
return usage;
}
inline Gfx::SeFormat getFormat() const
{
return format;
}
inline Gfx::SeSampleCountFlags getNumSamples() const
{
return samples;
}
inline uint32 getMipLevels() const
{
return mipLevels;
}
inline bool isDepthStencil() const
{
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
}
void executeOwnershipBarrier(Gfx::QueueType newOwner);
void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
void changeLayout(Gfx::SeImageLayout newLayout);
void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer);
private:
//Updates via reference
Gfx::QueueType& currentOwner;
PGraphics graphics;
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OSubAllocation allocation;
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uint32 sizeX;
uint32 sizeY;
uint32 sizeZ;
uint32 arrayCount;
uint32 layerCount;
uint32 mipLevels;
uint32 samples;
Gfx::SeFormat format;
Gfx::SeImageUsageFlags usage;
VkImage image;
VkImageView defaultView;
VkImageAspectFlags aspect;
Gfx::SeImageLayout layout;
friend class TextureBase;
friend class Texture2D;
friend class Texture3D;
friend class TextureCube;
friend class Graphics;
};
class TextureBase
{
public:
static TextureHandle* cast(Gfx::PTexture texture);
protected:
TextureHandle* textureHandle;
friend class Graphics;
};
DECLARE_REF(TextureBase)
class Texture2D : public Gfx::Texture2D, public TextureBase
{
public:
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
virtual ~Texture2D();
virtual uint32 getSizeX() const override
{
return textureHandle->sizeX;
}
virtual uint32 getSizeY() const override
{
return textureHandle->sizeY;
}
virtual uint32 getSizeZ() const override
{
return textureHandle->sizeZ;
}
virtual Gfx::SeFormat getFormat() const override
{
return textureHandle->format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return textureHandle->getNumSamples();
}
virtual uint32 getMipLevels() const override
{
return textureHandle->getMipLevels();
}
virtual void changeLayout(Gfx::SeImageLayout newLayout) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
virtual void* getNativeHandle() override
{
return textureHandle;
}
inline VkImage getHandle() const
{
return textureHandle->image;
}
inline VkImageView getView() const
{
return textureHandle->defaultView;
}
inline bool isDepthStencil() const
{
return textureHandle->isDepthStencil();
}
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
};
DEFINE_REF(Texture2D)
class Texture3D : public Gfx::Texture3D, public TextureBase
{
public:
Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
virtual ~Texture3D();
virtual uint32 getSizeX() const override
{
return textureHandle->sizeX;
}
virtual uint32 getSizeY() const override
{
return textureHandle->sizeY;
}
virtual uint32 getSizeZ() const override
{
return textureHandle->sizeZ;
}
virtual Gfx::SeFormat getFormat() const override
{
return textureHandle->format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return textureHandle->getNumSamples();
}
virtual uint32 getMipLevels() const override
{
return textureHandle->getMipLevels();
}
virtual void changeLayout(Gfx::SeImageLayout newLayout) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
virtual void* getNativeHandle() override
{
return textureHandle;
}
inline VkImage getHandle() const
{
return textureHandle->image;
}
inline VkImageView getView() const
{
return textureHandle->defaultView;
}
inline bool isDepthStencil() const
{
return textureHandle->isDepthStencil();
}
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
};
DEFINE_REF(Texture3D)
class TextureCube : public Gfx::TextureCube, public TextureBase
{
public:
TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
virtual ~TextureCube();
virtual uint32 getSizeX() const override
{
return textureHandle->sizeX;
}
virtual uint32 getSizeY() const override
{
return textureHandle->sizeY;
}
virtual uint32 getSizeZ() const override
{
return textureHandle->sizeZ;
}
virtual Gfx::SeFormat getFormat() const override
{
return textureHandle->format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return textureHandle->getNumSamples();
}
virtual uint32 getMipLevels() const override
{
return textureHandle->getMipLevels();
}
virtual void changeLayout(Gfx::SeImageLayout newLayout) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
virtual void* getNativeHandle() override
{
return textureHandle;
}
inline VkImage getHandle() const
{
return textureHandle->image;
}
inline VkImageView getView() const
{
return textureHandle->defaultView;
}
inline bool isDepthStencil() const
{
return textureHandle->isDepthStencil();
}
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
};
DEFINE_REF(TextureCube)
}
}