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Seele/src/Engine/Graphics/Vulkan/RenderTarget.h
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2023-10-26 18:37:29 +02:00
#pragma once
#include "Graphics/RenderTarget.h"
#include "Graphics.h"
#include "Texture.h"
#include "Resources.h"
namespace Seele
{
namespace Vulkan
{
class Window : public Gfx::Window
{
public:
Window(PGraphics graphics, const WindowCreateInfo &createInfo);
virtual ~Window();
virtual void beginFrame() override;
virtual void endFrame() override;
virtual Gfx::PTexture2D getBackBuffer() const override;
virtual void onWindowCloseEvent() override;
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) override;
virtual void setScrollCallback(std::function<void(double, double)> callback) override;
virtual void setFileCallback(std::function<void(int, const char**)> callback) override;
virtual void setCloseCallback(std::function<void()> callback);
VkFormat getPixelFormat() const
{
return cast(windowState.pixelFormat);
}
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
std::function<void(double, double)> mouseMoveCallback;
std::function<void(MouseButton, InputAction, KeyModifier)> mouseButtonCallback;
std::function<void(double, double)> scrollCallback;
std::function<void(int, const char**)> fileCallback;
std::function<void()> closeCallback;
protected:
void advanceBackBuffer();
void recreateSwapchain(const WindowCreateInfo &createInfo);
void present();
void destroySwapchain();
void createSwapchain();
void chooseSurfaceFormat(const Array<VkSurfaceFormatKHR> &available, Gfx::SeFormat preferred);
void choosePresentMode(const Array<VkPresentModeKHR> &modes);
PTexture2D backBufferImages[Gfx::numFramesBuffered];
PSemaphore renderFinished[Gfx::numFramesBuffered];
PSemaphore imageAcquired[Gfx::numFramesBuffered];
PSemaphore imageAcquiredSemaphore;
PGraphics graphics;
VkInstance instance;
VkSwapchainKHR swapchain;
VkSampleCountFlags numSamples;
VkPresentModeKHR presentMode;
VkSurfaceKHR surface;
VkSurfaceFormatKHR surfaceFormat;
void *windowHandle;
int32 currentImageIndex;
int32 acquiredImageIndex;
int32 preAcquiredImageIndex;
int32 semaphoreIndex;
};
DEFINE_REF(Window)
class Viewport : public Gfx::Viewport
{
public:
Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
virtual ~Viewport();
virtual void resize(uint32 newX, uint32 newY);
virtual void move(uint32 newOffsetX, uint32 newOffsetY);
VkViewport getHandle() const { return handle; }
private:
VkViewport handle;
PGraphics graphics;
friend class Graphics;
};
DECLARE_REF(Viewport)
}
}