2023-01-21 18:43:21 +01:00
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#include "MaterialInstance.h"
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#include "Material.h"
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#include "Graphics/Graphics.h"
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using namespace Seele;
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2023-10-26 18:37:29 +02:00
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MaterialInstance::MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout descriptor, Array<PShaderParameter> params, uint32 uniformBinding, uint32 uniformSize)
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: id(id), graphics(graphics), baseMaterial(baseMaterial), layout(layout), parameters(params), uniformBinding(uniformBinding)
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2023-01-21 18:43:21 +01:00
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{
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2023-10-24 15:01:09 +02:00
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uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.resourceData = {
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.size = uniformSize,
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},
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.bDynamic = true,
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}
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);
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uniformData.resize(uniformSize);
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2023-01-21 18:43:21 +01:00
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}
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MaterialInstance::~MaterialInstance()
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{
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2023-10-26 18:37:29 +02:00
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}
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2023-11-01 13:38:49 +01:00
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void MaterialInstance::updateDescriptor()
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2023-10-26 18:37:29 +02:00
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{
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2023-11-01 13:38:49 +01:00
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descriptor = layout->allocateDescriptorSet();
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for (auto param : parameters)
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{
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param->updateDescriptorSet(descriptor, uniformData.data());
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}
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descriptor->writeChanges();
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}
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Gfx::PDescriptorSet Seele::MaterialInstance::getDescriptorSet() const
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{
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return descriptor;
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}
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void MaterialInstance::save(ArchiveBuffer& buffer) const
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{
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Serialization::save(buffer, uniformData);
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Serialization::save(buffer, uniformBinding);
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Serialization::save(buffer, uniformBuffer);
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Serialization::save(buffer, parameters);
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Serialization::save(buffer, layout);
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Serialization::save(buffer, descriptor);
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Serialization::save(buffer, baseMaterial);
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Serialization::save(buffer, id);
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}
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void MaterialInstance::load(ArchiveBuffer& buffer)
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{
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Serialization::load(buffer, uniformData);
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Serialization::load(buffer, uniformBinding);
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Serialization::load(buffer, uniformBuffer);
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Serialization::load(buffer, parameters);
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Serialization::load(buffer, layout);
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Serialization::load(buffer, descriptor);
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Serialization::load(buffer, baseMaterial);
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Serialization::load(buffer, id);
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2023-10-26 18:37:29 +02:00
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}
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