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Seele/src/Engine/Graphics/Vulkan/VulkanFramebuffer.h
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2020-03-24 21:05:32 +01:00
#pragma once
#include "VulkanGraphicsResources.h"
namespace Seele
{
namespace Vulkan
{
class Framebuffer
{
public:
Framebuffer(WGraphics graphics);
virtual ~Framebuffer();
inline VkFramebuffer getHandle() const
{
return handle;
}
private:
WGraphics graphics;
VkFramebuffer handle;
};
DEFINE_REF(Framebuffer);
}
}