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Seele/src/Engine/Graphics/StaticMeshVertexData.h
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#pragma once
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#include "VertexData.h"
namespace Seele
{
class StaticMeshVertexData : public VertexData
{
public:
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StaticMeshVertexData(Gfx::PGraphics graphics);
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virtual ~StaticMeshVertexData();
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virtual MeshId allocateVertexData(uint64 numVertices) override;
void loadPositions(MeshId id, const Array<Vector>& data);
void loadTexCoords(MeshId id, const Array<Vector2>& data);
void loadNormals(MeshId id, const Array<Vector>& data);
void loadTangents(MeshId id, const Array<Vector>& data);
void loadBiTangents(MeshId id, const Array<Vector>& data);
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private:
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Gfx::PShaderBuffer positions;
Array<Vector> positionData;
Gfx::PShaderBuffer texCoords;
Array<Vector2> texCoordsData;
Gfx::PShaderBuffer normals;
Array<Vector> normalData;
Gfx::PShaderBuffer tangents;
Array<Vector> tangentData;
Gfx::PShaderBuffer biTangents;
Array<Vector> biTangentData;
Map<MeshId, uint64_t> meshOffsets;
uint64 head;
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};
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}