2020-06-02 11:46:18 +02:00
|
|
|
#pragma once
|
|
|
|
|
#include "MinimalEngine.h"
|
2020-08-06 00:54:43 +02:00
|
|
|
#include "MeshProcessor.h"
|
2020-06-02 11:46:18 +02:00
|
|
|
|
|
|
|
|
namespace Seele
|
|
|
|
|
{
|
2020-08-06 00:54:43 +02:00
|
|
|
class BasePassMeshProcessor : public MeshProcessor
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
BasePassMeshProcessor(const PScene scene, Gfx::PGraphics graphics, uint8 translucentBasePass);
|
|
|
|
|
virtual ~BasePassMeshProcessor();
|
|
|
|
|
|
|
|
|
|
virtual void addMeshBatch(
|
|
|
|
|
const MeshBatch& batch,
|
|
|
|
|
const PPrimitiveComponent primitiveComponent,
|
|
|
|
|
const Gfx::PRenderPass renderPass,
|
|
|
|
|
int32 staticMeshId = -1) override;
|
|
|
|
|
Array<Gfx::PRenderCommand> getRenderCommands();
|
|
|
|
|
void clearCommands();
|
|
|
|
|
private:
|
|
|
|
|
Array<Gfx::PRenderCommand> renderCommands;
|
|
|
|
|
uint8 translucentBasePass;
|
|
|
|
|
};
|
|
|
|
|
DEFINE_REF(BasePassMeshProcessor);
|
2020-06-02 11:46:18 +02:00
|
|
|
class BasePass
|
|
|
|
|
{
|
|
|
|
|
public:
|
2020-08-06 00:54:43 +02:00
|
|
|
BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport);
|
2020-06-02 11:46:18 +02:00
|
|
|
~BasePass();
|
2020-08-06 00:54:43 +02:00
|
|
|
void render();
|
2020-06-02 11:46:18 +02:00
|
|
|
private:
|
2020-08-06 00:54:43 +02:00
|
|
|
Gfx::PRenderPass renderPass;
|
|
|
|
|
Gfx::PTexture2D depthBuffer;
|
|
|
|
|
const PScene scene;
|
|
|
|
|
UPBasePassMeshProcessor processor;
|
|
|
|
|
Gfx::PGraphics graphics;
|
2020-06-02 11:46:18 +02:00
|
|
|
};
|
2020-08-06 00:54:43 +02:00
|
|
|
DEFINE_REF(BasePass);
|
2020-06-02 11:46:18 +02:00
|
|
|
} // namespace Seele
|