2023-12-23 18:26:54 +01:00
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#include "Meshlet.h"
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#include "Containers/Map.h"
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#include "Containers/List.h"
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#include "Containers/Set.h"
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using namespace Seele;
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2024-04-05 10:41:59 +02:00
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struct Triangle
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{
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StaticArray<uint32, 3> indices;
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};
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int findIndex(Meshlet& current, uint32 index)
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{
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for (uint32 i = 0; i < current.numVertices; ++i)
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{
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if (current.uniqueVertices[i] == index)
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{
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return i;
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}
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}
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if (current.numVertices == Gfx::numVerticesPerMeshlet)
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{
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return -1;
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}
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current.uniqueVertices[current.numVertices] = index;
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return current.numVertices++;
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}
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void completeMeshlet(Array<Meshlet>& meshlets, Meshlet& current)
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{
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meshlets.add(current);
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current = {
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2024-04-06 08:29:15 +02:00
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.boundingBox = AABB(),
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2024-04-05 10:41:59 +02:00
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.numVertices = 0,
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.numPrimitives = 0,
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};
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}
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void addTriangle(Array<Meshlet>& meshlets, Meshlet& current, Triangle tri)
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{
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int f1 = findIndex(current, tri.indices[0]);
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int f2 = findIndex(current, tri.indices[1]);
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int f3 = findIndex(current, tri.indices[2]);
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if (f1 == -1 || f2 == -1 || f3 == -1)
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{
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completeMeshlet(meshlets, current);
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f1 = findIndex(current, tri.indices[0]);
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f2 = findIndex(current, tri.indices[1]);
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f3 = findIndex(current, tri.indices[2]);
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}
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current.primitiveLayout[current.numPrimitives * 3 + 0] = uint8(f1);
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current.primitiveLayout[current.numPrimitives * 3 + 1] = uint8(f2);
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current.primitiveLayout[current.numPrimitives * 3 + 2] = uint8(f3);
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current.numPrimitives++;
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if (current.numPrimitives == Gfx::numPrimitivesPerMeshlet)
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{
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completeMeshlet(meshlets, current);
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}
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}
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2024-04-06 08:29:15 +02:00
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void Meshlet::build(const Array<Vector>& positions, const Array<uint16>& indices, Array<Meshlet>& meshlets)
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2023-12-23 18:26:54 +01:00
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{
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Meshlet current = {
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.numVertices = 0,
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.numPrimitives = 0,
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};
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2024-04-06 08:29:15 +02:00
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for (size_t i = 0; i < indices.size() / 3; ++i)
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2024-04-05 10:41:59 +02:00
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{
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2024-04-06 08:29:15 +02:00
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addTriangle(meshlets, current, Triangle{
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.indices = {
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indices[i * 3 + 0],
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indices[i * 3 + 1],
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indices[i * 3 + 2],
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},
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});
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2023-12-23 18:26:54 +01:00
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}
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}
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