2025-03-10 18:35:35 +01:00
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struct QuadOutput
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{
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float2 uv : UV;
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float4 position : SV_Position;
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}
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[shader("vertex")]
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QuadOutput quadMain(uint vertexIndex : SV_VertexID)
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{
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2025-04-13 14:41:42 +02:00
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QuadOutput result;
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result.uv = float2(vertexIndex & 2, (vertexIndex << 1) & 2);
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2025-03-10 18:35:35 +01:00
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result.position = float4(result.uv * 2.0f + -1.0f, 0.0f, 1.0f);
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return result;
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}
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