Files
Seele/res/shaders/lib/BRDF.slang
T

57 lines
1.3 KiB
Plaintext
Raw Normal View History

2020-06-02 11:46:18 +02:00
import Common;
interface IBRDF
{
2023-11-30 11:51:53 +01:00
float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
2020-06-02 11:46:18 +02:00
};
struct BlinnPhong : IBRDF
{
float3 baseColor;
2023-07-13 21:01:20 +02:00
float metallic;
float3 normal;
float specular;
float roughness;
float sheen;
__init()
{
metallic = 0;
normal = float3(0, 0, 1);
specular = 0.5;
roughness = 0.5;
sheen = 1;
}
2020-06-02 11:46:18 +02:00
2023-11-30 11:51:53 +01:00
float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
2020-06-02 11:46:18 +02:00
{
2023-11-30 11:51:53 +01:00
float3 normal_WS = mul(tbn, normal);
float diffuse = max(dot(normal_WS, lightDir_WS), 0);
float3 h = lightDir_WS + viewDir_WS;
float specular = dot(normal_WS, h);
2020-06-02 11:46:18 +02:00
2023-11-30 11:51:53 +01:00
return lightDir_WS * 2 + float3(1, 1, 1);//baseColor * (diffuse + specular) * lightColor;
2020-06-02 11:46:18 +02:00
}
};
struct DisneyBRDF : IBRDF
{
float3 baseColor;
float metallic = 0;
float3 normal = float3(0, 1, 0);
float subsurface = 0;
float specular = 0.5;
float roughness = 0.5;
float specularTint = 0;
float anisotropic = 0;
float sheen = 0;
float sheenTint = 0.5f;
float clearCoat = 0;
float clearCoatGloss = 1;
2023-11-30 11:51:53 +01:00
float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
2020-06-02 11:46:18 +02:00
{
2023-02-27 13:52:57 +01:00
return baseColor;
2020-06-02 11:46:18 +02:00
}
};