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Seele/src/Engine/Graphics/Pipeline.h
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2023-11-15 00:06:00 +01:00
#pragma once
#include "Enums.h"
#include "Descriptor.h"
namespace Seele
{
namespace Gfx
{
class VertexInput
{
public:
VertexInput(VertexInputStateCreateInfo createInfo);
virtual ~VertexInput();
const VertexInputStateCreateInfo& getInfo() const { return createInfo; }
private:
VertexInputStateCreateInfo createInfo;
};
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class GraphicsPipeline
{
public:
GraphicsPipeline(OPipelineLayout layout);
virtual ~GraphicsPipeline();
PPipelineLayout getPipelineLayout() const;
protected:
OPipelineLayout layout;
};
DEFINE_REF(GraphicsPipeline)
class ComputePipeline
{
public:
ComputePipeline(OPipelineLayout layout);
virtual ~ComputePipeline();
PPipelineLayout getPipelineLayout() const;
protected:
OPipelineLayout layout;
};
DEFINE_REF(ComputePipeline)
}
}