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Seele/src/Engine/Asset/MaterialAsset.h
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#pragma once
#include "Asset.h"
namespace Seele
{
DECLARE_REF(Material)
class MaterialAsset : public Asset
{
public:
MaterialAsset();
MaterialAsset(const std::string &directory, const std::string &name);
MaterialAsset(const std::filesystem::path &fullPath);
virtual ~MaterialAsset();
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virtual void save(Gfx::PGraphics graphics) override;
virtual void load(Gfx::PGraphics graphics) override;
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PMaterial getMaterial() const { return material; }
private:
PMaterial material;
friend class MaterialLoader;
};
DEFINE_REF(MaterialAsset)
} // namespace Seele