2020-08-06 00:54:43 +02:00
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struct PrimitiveSceneData
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{
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float4x4 localToWorld;
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float4x4 worldToLocal;
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2020-10-23 01:47:56 +02:00
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float4 actorLocation;
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2020-08-06 00:54:43 +02:00
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};
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2021-05-06 17:02:10 +02:00
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layout(set = INDEX_SCENE_DATA, binding = 0, std430)
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2020-08-06 00:54:43 +02:00
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ConstantBuffer<PrimitiveSceneData> gSceneData;
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