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Seele/src/Engine/Asset/Asset.h
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#pragma once
#include "MinimalEngine.h"
namespace Seele
{
class Asset
{
public:
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enum class Status
{
Uninitialized,
Loading,
Ready
};
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Asset();
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Asset(const std::string& directory, const std::string& name);
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Asset(const std::filesystem::path& path);
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virtual ~Asset();
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virtual void save() = 0;
virtual void load() = 0;
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// returns the name of the file, without extension
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std::string getFileName() const;
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// returns the full absolute path, from root to extension
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std::string getFullPath() const;
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// returns the file extension, without preceding dot
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std::string getExtension() const;
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inline Status getStatus()
{
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std::unique_lock lck(lock);
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return status;
}
inline void setStatus(Status status)
{
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std::unique_lock lck(lock);
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this->status = status;
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if(status == Status::Ready)
{
readyCV.notify_all();
}
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}
protected:
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inline void waitReady()
{
std::unique_lock lck(lock);
if(status != Status::Ready)
{
std::cout << "Asset " << name.generic_string() << " not ready yet, waiting" << std::endl;
readyCV.wait(lck);
std::cout << "Asset " << name.generic_string() << " now ready, continuing" << std::endl;
}
}
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std::mutex lock;
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std::condition_variable readyCV;
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std::ifstream& getReadStream();
std::ofstream& getWriteStream();
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private:
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// Path relative to the project root
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std::filesystem::path fullPath;
std::filesystem::path name;
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std::filesystem::path parentDir;
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std::filesystem::path extension;
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Status status;
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uint32 byteSize;
std::ifstream inStream;
std::ofstream outStream;
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};
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DEFINE_REF(Asset)
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} // namespace Seele