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Seele/src/Engine/Graphics/Mesh.h
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#pragma once
#include "GraphicsResources.h"
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#include "Asset/MaterialAsset.h"
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namespace Seele
{
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DECLARE_REF(TopologyData)
DECLARE_REF(VertexData)
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class Mesh
{
public:
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Mesh();
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~Mesh();
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PTopologyData meshlets;
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PVertexData vertexData;
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PMaterialAsset referencedMaterial;
private:
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};
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DEFINE_REF(Mesh)
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} // namespace Seele