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Seele/src/Engine/Graphics/Metal/RenderPass.h
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#pragma once
#include "Graphics/RenderTarget.h"
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#include "Resources.h"
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namespace Seele
{
namespace Metal
{
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DECLARE_REF(Graphics)
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class RenderPass : public Gfx::RenderPass
{
public:
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
virtual ~RenderPass();
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MTL::RenderPassDescriptor* getDescriptor() const
{
return renderPass;
}
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private:
PGraphics graphics;
Gfx::PViewport viewport;
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MTL::RenderPassDescriptor* renderPass;
MTL::RenderPassDepthAttachmentDescriptor* depth;
MTL::RenderPassStencilAttachmentDescriptor* stencil;
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};
DEFINE_REF(RenderPass)
} // namespace Metal
} // namespace Seele