2020-05-05 01:51:13 +02:00
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#pragma once
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2020-04-15 02:03:56 +02:00
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#include "MinimalEngine.h"
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#include "Actor/Actor.h"
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2020-05-05 01:51:13 +02:00
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#include "Graphics/GraphicsResources.h"
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#include "Components/PrimitiveComponent.h"
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2020-06-02 11:46:18 +02:00
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#include "Graphics/MeshBatch.h"
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#include "Material/Material.h"
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2020-04-15 02:03:56 +02:00
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namespace Seele
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{
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2020-05-05 01:51:13 +02:00
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DECLARE_REF(Material);
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2020-04-15 02:03:56 +02:00
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class Scene
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{
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public:
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Scene();
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~Scene();
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2020-05-05 01:51:13 +02:00
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void tick(float deltaTime);
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void addActor(PActor actor);
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void addPrimitiveComponent(PPrimitiveComponent comp);
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2020-04-15 02:03:56 +02:00
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private:
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2020-06-08 01:44:47 +02:00
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Array<MeshBatch> meshBatches;
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2020-04-15 02:03:56 +02:00
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Array<PActor> rootActors;
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2020-05-05 01:51:13 +02:00
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Array<PPrimitiveComponent> primitives;
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2020-06-02 11:46:18 +02:00
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const static int constant = 10;
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2020-05-05 01:51:13 +02:00
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public:
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2020-06-08 01:44:47 +02:00
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Array<MeshBatch> getMeshBatches();
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2020-04-15 02:03:56 +02:00
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};
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2020-05-05 01:51:13 +02:00
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} // namespace Seele
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