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Seele/res/shaders/raytracing/RayTracingData.slang
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2024-07-08 13:46:49 +02:00
struct Payload
{
float3 color;
};
struct RayTracingParams
{
RaytracingAccelerationStructure scene;
RWTexture2D<float3> image;
StructuredBuffer<uint> indexBuffer;
};
ParameterBlock<RayTracingParams> pRayTracingParams;