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Seele/src/Engine/Graphics/Vulkan/VulkanQueue.cpp
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#include "VulkanQueue.h"
#include "VulkanInitializer.h"
#include "VulkanGraphics.h"
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#include "VulkanAllocator.h"
#include "VulkanCommandBuffer.h"
#include "VulkanGraphicsEnums.h"
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using namespace Seele;
using namespace Seele::Vulkan;
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Queue::Queue(PGraphics graphics, Gfx::QueueType queueType, uint32 familyIndex, uint32 queueIndex)
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: graphics(graphics)
, familyIndex(familyIndex)
, queueType(queueType)
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{
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vkGetDeviceQueue(graphics->getDevice(), familyIndex, queueIndex, &queue);
}
Queue::~Queue()
{
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}
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void Queue::submitCommandBuffer(PCmdBuffer cmdBuffer, uint32 numSignalSemaphores, VkSemaphore *signalSemaphores)
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{
std::unique_lock lck(queueLock);
assert(cmdBuffer->state == CmdBuffer::State::Ended);
PFence fence = cmdBuffer->fence;
assert(!fence->isSignaled());
const VkCommandBuffer cmdBuffers[] = {cmdBuffer->handle};
VkSubmitInfo submitInfo =
init::SubmitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = cmdBuffers;
submitInfo.signalSemaphoreCount = static_cast<uint32>(numSignalSemaphores);
submitInfo.pSignalSemaphores = signalSemaphores;
Array<VkSemaphore> waitSemaphores;
if (cmdBuffer->waitSemaphores.size() > 0)
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{
for (PSemaphore semaphore : cmdBuffer->waitSemaphores)
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{
waitSemaphores.add(semaphore->getHandle());
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}
submitInfo.waitSemaphoreCount = static_cast<uint32>(cmdBuffer->waitSemaphores.size());
submitInfo.pWaitSemaphores = waitSemaphores.data();
submitInfo.pWaitDstStageMask = cmdBuffer->waitFlags.data();
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}
VK_CHECK(vkQueueSubmit(queue, 1, &submitInfo, fence->getHandle()));
cmdBuffer->state = CmdBuffer::State::Submitted;
cmdBuffer->waitFlags.clear();
cmdBuffer->waitSemaphores.clear();
if (Gfx::waitIdleOnSubmit)
{
fence->wait(200 * 1000ull);
}
cmdBuffer->refreshFence();
graphics->getStagingManager()->clearPending();
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}