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Seele/src/Engine/Graphics/Vulkan/VulkanShader.h
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2020-05-05 01:51:13 +02:00
#pragma once
#include "VulkanGraphicsResources.h"
#include "VulkanGraphicsEnums.h"
namespace Seele
{
namespace Vulkan
{
class Shader
{
public:
Shader(PGraphics graphics, ShaderType shaderType, VkShaderStageFlags stage);
virtual ~Shader();
VkShaderModule getModuleHandle() const
{
return module;
}
const char* getEntryPointName() const
{
return entryPointName.c_str();
}
private:
VkShaderModule module;
std::string entryPointName;
};
DEFINE_REF(Shader);
template <typename Base, ShaderType shaderType, VkShaderStageFlags stage>
class ShaderBase : public Base, public Shader
{
public:
ShaderBase(PGraphics graphics)
: Shader(graphics, shaderType, stage)
{
}
virtual ~ShaderBase()
{
}
};
typedef ShaderBase<Gfx::VertexShader, ShaderType::VERTEX, VK_SHADER_STAGE_VERTEX_BIT> VertexShader;
typedef ShaderBase<Gfx::ControlShader, ShaderType::CONTROL, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT> ControlShader;
typedef ShaderBase<Gfx::EvaluationShader, ShaderType::EVALUATION, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT> EvaluationShader;
typedef ShaderBase<Gfx::GeometryShader, ShaderType::GEOMETRY, VK_SHADER_STAGE_GEOMETRY_BIT> GeometryShader;
typedef ShaderBase<Gfx::FragmentShader, ShaderType::FRAGMENT, VK_SHADER_STAGE_FRAGMENT_BIT> FragmentShader;
typedef ShaderBase<Gfx::ComputeShader, ShaderType::COMPUTE, VK_SHADER_STAGE_COMPUTE_BIT> ComputeShader;
DEFINE_REF(VertexShader);
DEFINE_REF(ControlShader);
DEFINE_REF(EvaluationShader);
DEFINE_REF(GeometryShader);
DEFINE_REF(FragmentShader);
DEFINE_REF(ComputeShader);
} // namespace Vulkan
}