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Seele/src/Engine/Material/Material.h
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2020-05-05 01:51:13 +02:00
#pragma once
#include "MinimalEngine.h"
#include "Asset/FileAsset.h"
#include "Graphics/GraphicsResources.h"
#include <nlohmann/json_fwd.hpp>
namespace Seele
{
struct FloatExpression
{
float data;
std::string name;
uint32 location;
};
struct VectorExpression
{
Vector data;
std::string name;
uint32 location;
};
struct TextureExpression
{
Gfx::PTexture texture;
std::string name;
uint32 location;
};
DECLARE_NAME_REF(Gfx, GraphicsPipeline);
DECLARE_NAME_REF(Gfx, PipelineLayout);
class Material : public FileAsset
{
public:
Material();
Material(const std::string &directory, const std::string &name);
Material(const std::string &fullPath);
~Material();
void compile();
Gfx::PGraphicsPipeline getPipeline();
private:
Gfx::PGraphicsPipeline pipeline;
Gfx::PPipelineLayout pipelineLayout;
};
DEFINE_REF(Material);
} // namespace Seele