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Seele/src/Engine/Graphics/RenderPass/RenderGraph.h
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#pragma once
#include "MinimalEngine.h"
#include "Graphics/GraphicsResources.h"
#include "RenderPass.h"
namespace Seele
{
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DECLARE_REF(ViewFrame)
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class RenderGraph
{
public:
RenderGraph();
~RenderGraph();
void setup();
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void addRenderPass(UPRenderPass renderPass);
void render(PViewFrame viewFrame);
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Gfx::PRenderTargetAttachment requestRenderTarget(const std::string& outputName);
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Gfx::PTexture requestTexture(const std::string& outputName);
Gfx::PStructuredBuffer requestBuffer(const std::string& outputName);
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Gfx::PUniformBuffer requestUniform(const std::string& outputName);
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void registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment);
void registerTextureOutput(const std::string& outputName, Gfx::PTexture buffer);
void registerBufferOutput(const std::string& outputName, Gfx::PStructuredBuffer buffer);
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void registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer);
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private:
Map<std::string, Gfx::PRenderTargetAttachment> registeredAttachments;
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Map<std::string, Gfx::PTexture> registeredTextures;
Map<std::string, Gfx::PStructuredBuffer> registeredBuffers;
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Map<std::string, Gfx::PUniformBuffer> registeredUniforms;
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List<UPRenderPass> renderPasses;
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};
DEFINE_REF(RenderGraph)
} // namespace Seele