46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#pragma once
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#include "Graphics/Buffer.h"
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#include "Graphics/Initializer.h"
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namespace Seele {
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namespace Metal {
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DECLARE_REF(Graphics)
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class Buffer
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{
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};
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DEFINE_REF(Buffer)
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class VertexBuffer : public Gfx::VertexBuffer, public Buffer
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{
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public:
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VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
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virtual ~VertexBuffer();
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private:
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};
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DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Gfx::IndexBuffer, public Buffer
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{
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public:
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IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
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virtual ~IndexBuffer();
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private:
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};
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DEFINE_REF(IndexBuffer)
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class UniformBuffer : public Gfx::UniformBuffer, public Buffer
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{
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public:
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UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
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virtual ~UniformBuffer();
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private:
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};
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DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer
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{
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public:
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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private:
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};
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DEFINE_REF(ShaderBuffer)
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}
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}
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