2020-06-02 11:46:18 +02:00
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#pragma once
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#include "Graphics/GraphicsResources.h"
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namespace Seele
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{
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struct PrimitiveUniformBuffer
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{
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Matrix4 localToWorld;
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2020-09-19 14:36:50 +02:00
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Matrix4 worldToLocal;
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2020-06-02 11:46:18 +02:00
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Vector4 actorWorldPosition;
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};
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} // namespace Seele
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