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Seele/src/Engine/Asset/MeshAsset.cpp
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#include "MeshAsset.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Mesh.h"
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#include "AssetRegistry.h"
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using namespace Seele;
MeshAsset::MeshAsset()
{
}
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MeshAsset::MeshAsset(std::string_view folderPath, std::string_view name)
: Asset(folderPath, name)
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{
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}
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MeshAsset::~MeshAsset()
{
}
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void MeshAsset::save(ArchiveBuffer& buffer) const
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{
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Serialization::save(buffer, meshes);
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}
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void MeshAsset::load(ArchiveBuffer& buffer)
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{
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Serialization::load(buffer, meshes);
}