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Seele/src/Engine/Graphics/Metal/Command.mm
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2024-04-10 08:43:56 +02:00
#include "Command.h"
#include "Metal/MTLComputeCommandEncoder.hpp"
#include "Metal/MTLRenderCommandEncoder.hpp"
#include "Window.h"
using namespace Seele;
using namespace Seele::Metal;
Command::Command(PGraphics graphics, PCommandQueue owner)
: graphics(graphics)
, owner(owner)
, cmdBuffer(owner->getHandle()->commandBuffer())
, renderEncoder(nullptr)
{
}
Command::~Command()
{
cmdBuffer->release();
}
void Command::beginRenderPass(PRenderPass renderPass)
{
renderEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
}
void Command::endRenderPass()
{
renderEncoder->endEncoding();
}
void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
{
for(auto command : commands)
{
auto cmd = command.cast<RenderCommand>();
cmd->end();
}
}
void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
{
for(auto command : commands)
{
auto cmd = command.cast<ComputeCommand>();
cmd->end();
}
}
RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder)
: encoder(encoder)
{}
RenderCommand::~RenderCommand()
{
encoder->release();
}
void RenderCommand::end()
{
encoder->endEncoding();
}
void RenderCommand::setViewport(Gfx::PViewport viewport)
{
encoder->setViewport(viewport.cast<Viewport>()->getHandle());
}
void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline)
{
encoder->setRenderPipelineState(pipeline.cast<GraphicsPipeline>()->getState());
}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
{
encoder->set?????
}
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets)
{
encoder->set?????
}
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers)
{
encoder->setVertexBuffers();
}
void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
{
encoder->setObjectBuffer(??, NS::UInteger offset, NS::UInteger index)
}
void RenderCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
{
???
}
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance)
{
encoder->drawPrimitives(???, firstVertex, vertexCount, instanceCount, firstInstance);
}
void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance)
{
encoder->drawIndexedPrimitives(???, indexCount, indexbuffer->getType(), indexBuffer->getBuffer(), firstIndex, instanceCount, vertexOffset, firstInstance);
}
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ)
{
encoder->drawMeshThreads(MTL::Size threadsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup)
}
ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder* encoder)
: encoder(encoder)
{}
ComputeCommand::~ComputeCommand()
{
encoder->release();
}
void ComputeCommand::end()
{
encoder->endEncoding();
}
void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline)
{
encoder->setComputePipelineState(pipeline);
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set)
{
encoder->set???
}
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets)
{
encoder->set???
}
void ComputeCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
{
???
}
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ)
{
encoder->dispatchThreadgroups(???);
}
CommandQueue::CommandQueue(PGraphics graphics)
: graphics(graphics)
{
queue = graphics->getDevice()->newCommandQueue();
}
CommandQueue::~CommandQueue()
{
queue->release();
}
PRenderCommand CommandQueue::getRenderCommand(const std::string& name)
{
}
PComputeCommand CommandQueue::getComputeCommand(const std::string& name)
{
}