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Seele/res/shaders/fragment.glsl
T

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GLSL
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2022-04-15 11:19:30 +02:00
#version 450
layout(row_major) uniform;
layout(row_major) buffer;
#line 61 0
layout(location = 0)
out vec4 _S1;
#line 61
void main()
{
#line 61
_S1 = vec4(float(0), float(1), float(0), float(1));
#line 61
return;
}