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Seele/src/Engine/Component/Collider.h
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#pragma once
#include "AABB.h"
#include "ShapeBase.h"
namespace Seele
{
namespace Component
{
enum class ColliderType
{
STATIC,
DYNAMIC,
};
struct Collider
{
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ColliderType type = ColliderType::STATIC;
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AABB boundingbox;
ShapeBase physicsMesh;
Collider transform(const Transform& transform) const;
};
} // namespace Component
} // namespace Seele