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Seele/src/Engine/Graphics/ShaderCompiler.h
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2020-09-19 14:36:50 +02:00
#pragma once
#include "GraphicsResources.h"
namespace Seele
{
DECLARE_REF(Material);
DECLARE_NAME_REF(Gfx, Graphics);
namespace Gfx
{
class ShaderCompiler
{
public:
ShaderCompiler(PGraphics graphics);
~ShaderCompiler();
void registerMaterial(PMaterial material);
private:
Array<PMaterial> pendingCompiles;
PGraphics graphics;
};
DEFINE_REF(ShaderCompiler);
} // namespace Gfx
} // namespace Seele