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Seele/src/Engine/Actor/PointLightActor.cpp
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2023-03-09 17:39:57 +01:00
#include "PointLightActor.h"
using namespace Seele;
PointLightActor::PointLightActor(PScene scene)
: Actor(scene)
{
attachComponent<Component::PointLight>();
}
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PointLightActor::PointLightActor(PScene scene, Vector position, Vector color, float attenuation)
: Actor(scene)
{
attachComponent<Component::PointLight>(Vector4(position, 1), Vector4(color, attenuation));
}
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PointLightActor::~PointLightActor()
{
}
Component::PointLight& PointLightActor::getPointLightComponent()
{
return accessComponent<Component::PointLight>();
}
const Component::PointLight& PointLightActor::getPointLightComponent() const
{
return accessComponent<Component::PointLight>();
}