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Seele/src/Engine/Component/KeyboardInput.h
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#pragma once
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#include "Graphics/Resources.h"
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namespace Seele
{
namespace Component
{
struct KeyboardInput
{
Seele::StaticArray<bool, static_cast<size_t>(Seele::KeyCode::KEY_LAST)> keys;
bool mouse1;
bool mouse2;
float mouseX;
float mouseY;
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float deltaX;
float deltaY;
float scrollX;
float scrollY;
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};
} // namespace Component
} // namespace Seele