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Seele/src/Engine/Graphics/MeshData.h
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2024-06-09 10:44:24 +02:00
#pragma once
#include "Math/AABB.h"
namespace Seele
{
struct MeshData
{
AABB bounding;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
uint32 firstIndex = 0;
uint32 numIndices = 0;
};
struct InstanceData
{
Matrix4 transformMatrix;
Matrix4 inverseTransformMatrix;
};
}