#pragma once
#include "Math/AABB.h"
namespace Seele
{
struct MeshData
AABB bounding;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
uint32 firstIndex = 0;
uint32 numIndices = 0;
};
struct InstanceData
Matrix4 transformMatrix;
Matrix4 inverseTransformMatrix;
}