2024-06-07 21:55:22 +02:00
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#pragma once
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#include "RenderPass.h"
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namespace Seele
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{
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class RayTracingPass : public RenderPass
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{
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2024-06-09 10:44:24 +02:00
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public:
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RayTracingPass(Gfx::PGraphics graphics, PScene scene);
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RayTracingPass(RayTracingPass&& other) = default;
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RayTracingPass& operator=(RayTracingPass&& other) = default;
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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2024-06-07 21:55:22 +02:00
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};
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}
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