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Seele/src/Engine/Graphics/RenderPass/RayTracingPass.h
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#pragma once
#include "RenderPass.h"
namespace Seele
{
class RayTracingPass : public RenderPass
{
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public:
RayTracingPass(Gfx::PGraphics graphics, PScene scene);
RayTracingPass(RayTracingPass&& other) = default;
RayTracingPass& operator=(RayTracingPass&& other) = default;
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
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};
}