Files
Seele/src/Engine/Graphics/RenderPass/VisibilityPass.h
T

32 lines
1.0 KiB
C++
Raw Normal View History

2024-06-04 21:34:14 +02:00
#pragma once
#include "RenderPass.h"
namespace Seele
{
class VisibilityPass : public RenderPass
{
public:
VisibilityPass(Gfx::PGraphics graphics, PScene scene);
VisibilityPass(VisibilityPass&&) = default;
VisibilityPass& operator=(VisibilityPass&&) = default;
virtual ~VisibilityPass();
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
2024-06-07 09:19:47 +02:00
static constexpr uint32 BLOCK_SIZE = 32;
2024-06-04 21:34:14 +02:00
Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::PDescriptorSet visibilitySet;
Gfx::ODescriptorLayout visibilityDescriptor;
Gfx::OPipelineLayout visibilityLayout;
2024-06-07 09:19:47 +02:00
Gfx::OComputeShader visibilityShader;
2024-06-04 21:34:14 +02:00
Gfx::PComputePipeline visibilityPipeline;
// Holds culling information for every meshlet for each instance
Gfx::OShaderBuffer cullingBuffer;
2024-06-07 09:19:47 +02:00
glm::uvec3 threadGroupSize;
2024-06-04 21:34:14 +02:00
};
DEFINE_REF(VisibilityPass)
}