2023-10-26 18:37:29 +02:00
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#include "LightGather.h"
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using namespace Seele;
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using namespace Seele::System;
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LightGather::LightGather(PScene scene)
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: SystemBase(scene)
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, lightEnv(scene->getLightEnvironment())
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{
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}
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LightGather::~LightGather()
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{
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}
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void LightGather::update()
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{
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2023-11-30 11:51:53 +01:00
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lightEnv->reset();
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scene->view<Component::PointLight>([this](Component::PointLight& pointLight) {
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lightEnv->addPointLight(pointLight);
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});
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scene->view<Component::DirectionalLight>([this](Component::DirectionalLight& dirLight) {
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lightEnv->addDirectionalLight(dirLight);
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});
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2023-10-26 18:37:29 +02:00
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}
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