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Seele/src/Engine/Graphics/RenderPass/RenderPass.cpp
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#include "RenderPass.h"
using namespace Seele;
RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
: graphics(graphics)
, scene(scene)
{
viewParamsLayout = graphics->createDescriptorLayout("ViewLayout");
viewParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
UniformBufferCreateInfo uniformInitializer = {
.sourceData = {
.size = sizeof(ViewParameter),
.data = (uint8*)&viewParams,
},
.dynamic = true,
};
viewParamsBuffer = graphics->createUniformBuffer(uniformInitializer);
viewParamsLayout->create();
}
RenderPass::~RenderPass()
{}
void RenderPass::beginFrame(const Component::Camera& cam)
{
viewParams = {
.viewMatrix = cam.getViewMatrix(),
.projectionMatrix = viewport->getProjectionMatrix(),
.cameraPosition = Vector4(cam.getCameraPosition(), 1),
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.screenDimensions = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight())),
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};
DataSource uniformUpdate = {
.size = sizeof(ViewParameter),
.data = (uint8*)&viewParams,
};
viewParamsBuffer->updateContents(uniformUpdate);
viewParamsLayout->reset();
viewParamsSet = viewParamsLayout->allocateDescriptorSet();
viewParamsSet->updateBuffer(0, viewParamsBuffer);
viewParamsSet->writeChanges();
}
void RenderPass::setResources(PRenderGraphResources _resources)
{
resources = _resources;
}
void RenderPass::setViewport(Gfx::PViewport _viewport)
{
viewport = _viewport;
publishOutputs();
}