Files
Seele/src/Engine/Graphics/RenderPass/TextPass.h
T

90 lines
2.2 KiB
C++
Raw Normal View History

2022-04-15 11:19:30 +02:00
#pragma once
#include "RenderPass.h"
#include "UI/RenderHierarchy.h"
#include "Graphics/GraphicsResources.h"
#include "Asset/FontAsset.h"
namespace Seele
{
DECLARE_NAME_REF(Gfx, Texture2D)
DECLARE_NAME_REF(Gfx, RenderTargetAttachment)
DECLARE_NAME_REF(Gfx, StructuredBuffer)
struct TextRender
{
std::string text;
PFontAsset font;
Math::Vector4 textColor;
Math::Vector2 position;
2022-04-15 11:19:30 +02:00
float scale;
};
struct TextPassData
{
Array<TextRender> texts;
};
class TextPass : public RenderPass<TextPassData>
{
public:
TextPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
virtual ~TextPass();
2022-04-15 23:45:44 +02:00
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
2022-04-15 11:19:30 +02:00
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
struct GlyphData
{
Math::Vector2 bearing;
Math::Vector2 size;
2022-04-17 09:10:20 +02:00
uint32 advance;
2022-04-15 11:19:30 +02:00
};
struct GlyphInstanceData
{
Math::Vector2 position;
Math::Vector2 widthHeight;
2022-04-17 09:10:20 +02:00
uint32 glyphIndex;
};
struct TextData
{
Math::Vector4 textColor;
2022-04-17 09:10:20 +02:00
float scale;
2022-04-15 11:19:30 +02:00
};
struct FontData
{
2022-04-15 23:45:44 +02:00
Gfx::PDescriptorSet textureArraySet;
2022-04-17 09:10:20 +02:00
Array<GlyphData> glyphDataSet;
2022-04-15 11:19:30 +02:00
Map<uint32, uint32> characterToGlyphIndex;
};
FontData& getFontData(PFontAsset font);
Map<PFontAsset, FontData> fontData;
struct TextResources
{
Gfx::PVertexBuffer vertexBuffer;
2022-04-15 23:45:44 +02:00
Gfx::PDescriptorSet textureArraySet;
2022-04-17 09:10:20 +02:00
TextData textData;
2022-04-15 11:19:30 +02:00
};
2022-04-18 18:08:38 +02:00
std::map<PFontAsset, Array<TextResources>> textResources;
2022-04-15 11:19:30 +02:00
Gfx::PRenderTargetAttachment renderTarget;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::PTexture2D depthBuffer;
2022-04-15 23:45:44 +02:00
Gfx::PDescriptorLayout generalLayout;
2022-04-15 11:19:30 +02:00
Gfx::PDescriptorLayout textureArrayLayout;
2022-04-15 23:45:44 +02:00
Gfx::PDescriptorSet generalSet;
2022-04-15 11:19:30 +02:00
Gfx::PUniformBuffer projectionBuffer;
Gfx::PSamplerState glyphSampler;
Gfx::PVertexDeclaration declaration;
Gfx::PVertexShader vertexShader;
Gfx::PFragmentShader fragmentShader;
Gfx::PPipelineLayout pipelineLayout;
Gfx::PGraphicsPipeline pipeline;
};
DEFINE_REF(TextPass);
} // namespace Seele