Files
Seele/src/Engine/Graphics/Vulkan/VulkanBuffer.cpp
T

67 lines
2.7 KiB
C++
Raw Normal View History

#include "VulkanGraphicsResources.h"
using namespace Seele::Vulkan;
void Buffer::executeOwnershipBarrier(QueueType newOwner)
{
VkBufferMemoryBarrier barrier =
init::BufferMemoryBarrier();
CommandBufferManager* sourceManager = getCommands();
CommandBufferManager* dstManager = nullptr;
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
if (currentOwner == QueueType::TRANSFER)
{
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.srcQueueFamilyIndex = device->getTransferQueue()->getFamilyIndex();
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (currentOwner == QueueType::COMPUTE)
{
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
barrier.srcQueueFamilyIndex = device->getComputeQueue()->getFamilyIndex();
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
else if (currentOwner == QueueType::GRAPHICS)
{
barrier.srcAccessMask = getSourceAccessMask();
barrier.srcQueueFamilyIndex = device->getGraphicsQueue()->getFamilyIndex();
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
if (newOwner == QueueType::TRANSFER)
{
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstQueueFamilyIndex = device->getTransferQueue()->getFamilyIndex();
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstManager = device->getRHIDevice().getTransferCommands();
}
else if (newOwner == QueueType::COMPUTE)
{
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
barrier.dstQueueFamilyIndex = device->getComputeQueue()->getFamilyIndex();
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dstManager = device->getRHIDevice().getComputeCommands();
}
else if (newOwner == QueueType::GRAPHICS)
{
barrier.dstAccessMask = getDestAccessMask();
barrier.dstQueueFamilyIndex = device->getGraphicsQueue()->getFamilyIndex();
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dstManager = device->getRHIDevice().getGraphicsCommands();
}
VkCommandBuffer srcCommand = sourceManager->getCmdBuffer()->getHandle();
VkCommandBuffer dstCommand = dstManager->getCmdBuffer()->getHandle();
const bool bDynamic = (rhiUsage & BUF_Dynamic) != 0;
uint32_t numBuffers = bDynamic ? NUM_BUFFERS : 1;
VkBufferMemoryBarrier dynamicBarriers[NUM_BUFFERS];
for (uint32_t i = 0; i < numBuffers; ++i)
{
dynamicBarriers[i] = barrier;
dynamicBarriers[i].buffer = buffers[i]->getHandle();
dynamicBarriers[i].offset = buffers[i]->getOffset();
dynamicBarriers[i].size = buffers[i]->getSize();
}
vkCmdPipelineBarrier(srcCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
vkCmdPipelineBarrier(dstCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
sourceManager->submitCommands();
}