coroutines truly are cursed
This commit is contained in:
@@ -13,7 +13,6 @@ inline float frand()
|
||||
|
||||
Scene::Scene(Gfx::PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
, updater(new SceneUpdater())
|
||||
{
|
||||
lightEnv.directionalLights[0].color = Vector4(1, 1, 1, 1);
|
||||
lightEnv.directionalLights[0].direction = Vector4(1, 1, 0, 1);
|
||||
@@ -36,7 +35,6 @@ Scene::~Scene()
|
||||
|
||||
void Scene::tick(double deltaTime)
|
||||
{
|
||||
updater->runUpdates(static_cast<float>(deltaTime));
|
||||
for(auto &&meshBatch : staticMeshes)
|
||||
{
|
||||
meshBatch.material->updateDescriptorData();
|
||||
|
||||
Reference in New Issue
Block a user