coroutines truly are cursed

This commit is contained in:
2021-11-11 20:12:50 +01:00
parent 1848bb5139
commit 01049019fd
25 changed files with 202 additions and 92 deletions
-3
View File
@@ -4,7 +4,6 @@
#include "Graphics/GraphicsResources.h"
#include "Components/PrimitiveComponent.h"
#include "Graphics/MeshBatch.h"
#include "SceneUpdater.h"
namespace Seele
{
@@ -46,13 +45,11 @@ public:
const Array<PPrimitiveComponent>& getPrimitives() const { return primitives; }
const Array<StaticMeshBatch>& getStaticMeshes() const { return staticMeshes; }
const LightEnv& getLightBuffer() const { return lightEnv; }
UPSceneUpdater& getSceneUpdater() { return updater; }
private:
Array<StaticMeshBatch> staticMeshes;
Array<PActor> rootActors;
Array<PPrimitiveComponent> primitives;
LightEnv lightEnv;
Gfx::PGraphics graphics;
UPSceneUpdater updater;
};
} // namespace Seele