Text Rendering works
This commit is contained in:
@@ -1,6 +1,6 @@
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#include "GraphicsEnums.h"
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using namespace Gfx;
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using namespace Seele;
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uint32 Gfx::currentFrameIndex = 0;
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double Gfx::currentFrameDelta = 0;
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@@ -1,8 +1,8 @@
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#pragma once
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#include "MinimalEngine.h"
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namespace Seele
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{
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enum class KeyCode
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{
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/* Printable keys */
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@@ -23,7 +23,7 @@ struct GraphicsInitializer
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: applicationName("SeeleEngine")
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, engineName("SeeleEngine")
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, windowLayoutFile(nullptr)
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, layers{}
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, layers{"VK_LAYER_KHRONOS_validation"}
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, instanceExtensions{}
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, deviceExtensions{"VK_KHR_swapchain"}
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, windowHandle(nullptr)
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@@ -101,12 +101,13 @@ struct IndexBufferCreateInfo
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struct UniformBufferCreateInfo
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{
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BulkResourceData resourceData = BulkResourceData();
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uint8 bDynamic : 1 = 0;
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uint8 bDynamic = 0;
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};
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struct StructuredBufferCreateInfo
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{
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BulkResourceData resourceData;
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uint8 bDynamic: 1;
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uint32 stride;
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uint8 bDynamic = 0;
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};
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struct ShaderCreateInfo
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{
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@@ -194,9 +194,10 @@ bool UniformBuffer::updateContents(const BulkResourceData& resourceData)
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return true;
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}
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StructuredBuffer::StructuredBuffer(QueueFamilyMapping mapping, const BulkResourceData& resourceData)
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StructuredBuffer::StructuredBuffer(QueueFamilyMapping mapping, uint32 stride, const BulkResourceData& resourceData)
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: Buffer(mapping, resourceData.owner)
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, contents(resourceData.size)
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, stride(stride)
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{
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}
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StructuredBuffer::~StructuredBuffer()
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@@ -366,12 +367,7 @@ RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttac
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}
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Window::Window(const WindowCreateInfo &createInfo)
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: sizeX(createInfo.width)
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, sizeY(createInfo.height)
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, bFullscreen(createInfo.bFullscreen)
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, title(createInfo.title)
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, pixelFormat(createInfo.pixelFormat)
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, samples(createInfo.numSamples)
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: windowState(createInfo)
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{
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}
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@@ -387,11 +387,11 @@ class IndexBuffer : public Buffer
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public:
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IndexBuffer(QueueFamilyMapping mapping, uint32 size, Gfx::SeIndexType index, QueueType startQueueType);
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virtual ~IndexBuffer();
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inline uint32 getNumIndices() const
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constexpr uint32 getNumIndices() const
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{
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return numIndices;
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}
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inline Gfx::SeIndexType getIndexType() const
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constexpr Gfx::SeIndexType getIndexType() const
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{
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return indexType;
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}
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@@ -409,7 +409,7 @@ DEFINE_REF(IndexBuffer)
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class StructuredBuffer : public Buffer
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{
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public:
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StructuredBuffer(QueueFamilyMapping mapping, const BulkResourceData& bulkResourceData);
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StructuredBuffer(QueueFamilyMapping mapping, uint32 stride, const BulkResourceData& bulkResourceData);
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virtual ~StructuredBuffer();
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virtual bool updateContents(const BulkResourceData& resourceData);
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bool isDataEquals(StructuredBuffer* other)
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@@ -428,12 +428,18 @@ public:
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}
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return true;
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}
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constexpr uint32 getStride() const
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{
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return stride;
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}
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protected:
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Array<uint8> contents;
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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Array<uint8> contents;
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uint32 stride;
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};
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DEFINE_REF(StructuredBuffer)
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@@ -590,28 +596,23 @@ public:
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virtual void setCloseCallback(std::function<void()> callback) = 0;
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SeFormat getSwapchainFormat() const
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{
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return pixelFormat;
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return windowState.pixelFormat;
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}
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SeSampleCountFlags getNumSamples() const
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{
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return samples;
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return windowState.numSamples;
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}
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uint32 getSizeX() const
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{
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return sizeX;
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return windowState.width;
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}
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uint32 getSizeY() const
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{
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return sizeY;
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return windowState.height;
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}
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protected:
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uint32 sizeX;
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uint32 sizeY;
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bool bFullscreen;
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const char *title;
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SeFormat pixelFormat;
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uint32 samples;
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WindowCreateInfo windowState;
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};
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DEFINE_REF(Window)
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@@ -20,7 +20,7 @@ BasePassMeshProcessor::~BasePassMeshProcessor()
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{
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}
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MainJob BasePassMeshProcessor::processMeshBatch(
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void BasePassMeshProcessor::processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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@@ -66,7 +66,7 @@ MainJob BasePassMeshProcessor::processMeshBatch(
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}
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std::scoped_lock lock(commandLock);
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renderCommands.add(renderCommand);
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co_return;
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//co_return;
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}
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BasePass::BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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@@ -114,7 +114,7 @@ BasePass::~BasePass()
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{
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}
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MainJob BasePass::beginFrame()
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void BasePass::beginFrame()
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{
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processor->clearCommands();
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primitiveLayout->reset();
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@@ -135,10 +135,10 @@ MainJob BasePass::beginFrame()
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descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
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descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
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//std::cout << "BasePass beginFrame()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob BasePass::render()
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void BasePass::render()
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{
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oLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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@@ -155,23 +155,20 @@ MainJob BasePass::render()
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descriptorSets[INDEX_LIGHT_ENV]->updateTexture(5, oLightGrid);
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descriptorSets[INDEX_LIGHT_ENV]->writeChanges();
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graphics->beginRenderPass(renderPass);
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List<Job> jobs;
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for (auto &&meshBatch : passData.staticDrawList)
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{
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//jobs.add(
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co_await processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
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processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
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}
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//co_await Job::all(jobs);
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graphics->executeCommands(processor->getRenderCommands());
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graphics->endRenderPass();
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//std::cout << "BasePass render()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob BasePass::endFrame()
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void BasePass::endFrame()
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{
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//std::cout << "BasePass endFrame()" << std::endl;
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co_return;
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//co_return;
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}
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void BasePass::publishOutputs()
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@@ -11,7 +11,7 @@ public:
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BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
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virtual ~BasePassMeshProcessor();
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virtual MainJob processMeshBatch(
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virtual void processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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@@ -37,9 +37,9 @@ class BasePass : public RenderPass<BasePassData>
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public:
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BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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virtual ~BasePass();
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virtual MainJob beginFrame() override;
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virtual MainJob render() override;
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virtual MainJob endFrame() override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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@@ -18,7 +18,7 @@ DepthPrepassMeshProcessor::~DepthPrepassMeshProcessor()
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{
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}
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MainJob DepthPrepassMeshProcessor::processMeshBatch(
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void DepthPrepassMeshProcessor::processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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@@ -27,7 +27,7 @@ MainJob DepthPrepassMeshProcessor::processMeshBatch(
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Array<Gfx::PDescriptorSet> descriptorSets,
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int32 /*staticMeshId*/)
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{
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//std::cout << "Depth job started" << std::endl;
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//std::cout << "Depth void started" << std::endl;
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PMaterialAsset material = batch.material;
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//const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
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@@ -65,7 +65,7 @@ MainJob DepthPrepassMeshProcessor::processMeshBatch(
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std::scoped_lock lock(commandLock);
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renderCommands.add(renderCommand);
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//std::cout << "Finished depth job" << std::endl;
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co_return;
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//co_return;
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}
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DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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@@ -97,7 +97,7 @@ DepthPrepass::~DepthPrepass()
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{
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}
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MainJob DepthPrepass::beginFrame()
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void DepthPrepass::beginFrame()
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{
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processor->clearCommands();
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primitiveLayout->reset();
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@@ -116,33 +116,30 @@ MainJob DepthPrepass::beginFrame()
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descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
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descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
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//std::cout << "DepthPrepass beginFrame()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob DepthPrepass::render()
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void DepthPrepass::render()
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{
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depthAttachment->getTexture()->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
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depthAttachment->getTexture()->transferOwnership(Gfx::QueueType::GRAPHICS);
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graphics->beginRenderPass(renderPass);
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List<Job> jobs;
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for (auto &&meshBatch : passData.staticDrawList)
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{
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//jobs.add(
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co_await processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets);
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processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets);
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}
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//co_await Job::all(jobs);
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graphics->executeCommands(processor->getRenderCommands());
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graphics->endRenderPass();
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//std::cout << "DepthPrepass render()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob DepthPrepass::endFrame()
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void DepthPrepass::endFrame()
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{
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//std::cout << "DepthPrepass endFrame()" << std::endl;
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co_return;
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//co_return;
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}
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void DepthPrepass::publishOutputs()
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@@ -11,7 +11,7 @@ public:
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DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics);
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virtual ~DepthPrepassMeshProcessor();
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virtual MainJob processMeshBatch(
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virtual void processMeshBatch(
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const MeshBatch& batch,
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const Gfx::PRenderPass& renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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@@ -34,9 +34,9 @@ class DepthPrepass : public RenderPass<DepthPrepassData>
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public:
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DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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~DepthPrepass();
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virtual MainJob beginFrame() override;
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virtual MainJob render() override;
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virtual MainJob endFrame() override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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@@ -18,7 +18,7 @@ LightCullingPass::~LightCullingPass()
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}
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MainJob LightCullingPass::beginFrame()
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void LightCullingPass::beginFrame()
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{
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uint32_t viewportWidth = viewport->getSizeX();
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uint32_t viewportHeight = viewport->getSizeY();
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@@ -61,13 +61,13 @@ MainJob LightCullingPass::beginFrame()
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cullingDescriptorSet->updateBuffer(0, viewParamsBuffer);
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cullingDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
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cullingDescriptorSet->updateBuffer(3, frustumBuffer);
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cullingDescriptorSet->updateBuffer(4, oLightIndexCounter);
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cullingDescriptorSet->updateBuffer(5, tLightIndexCounter);
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cullingDescriptorSet->updateBuffer(6, oLightIndexList);
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cullingDescriptorSet->updateBuffer(7, tLightIndexList);
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cullingDescriptorSet->updateTexture(8, oLightGrid);
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cullingDescriptorSet->updateTexture(9, tLightGrid);
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cullingDescriptorSet->updateBuffer(3, oLightIndexCounter);
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cullingDescriptorSet->updateBuffer(4, tLightIndexCounter);
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cullingDescriptorSet->updateBuffer(5, oLightIndexList);
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cullingDescriptorSet->updateBuffer(6, tLightIndexList);
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cullingDescriptorSet->updateTexture(7, oLightGrid);
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cullingDescriptorSet->updateTexture(8, tLightGrid);
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cullingDescriptorSet->updateBuffer(9, frustumBuffer);
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lightEnvDescriptorSet->updateBuffer(0, directLightBuffer);
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@@ -76,10 +76,10 @@ MainJob LightCullingPass::beginFrame()
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lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
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lightEnvDescriptorSet->writeChanges();
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//std::cout << "LightCulling beginFrame()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob LightCullingPass::render()
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void LightCullingPass::render()
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{
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oLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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@@ -104,13 +104,13 @@ MainJob LightCullingPass::render()
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depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
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//std::cout << "LightCulling render()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob LightCullingPass::endFrame()
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void LightCullingPass::endFrame()
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{
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//std::cout << "LightCulling endFrame()" << std::endl;
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co_return;
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//co_return;
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}
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void LightCullingPass::publishOutputs()
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@@ -122,65 +122,6 @@ void LightCullingPass::publishOutputs()
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dispatchParams.numThreadGroups = numThreadGroups;
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dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
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BulkResourceData resourceData;
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StructuredBufferCreateInfo structInfo;
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uint32 counterReset = 0;
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resourceData.size = sizeof(uint32);
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resourceData.data = (uint8*)&counterReset;
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resourceData.owner = Gfx::QueueType::COMPUTE;
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structInfo.bDynamic = true;
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structInfo.resourceData = resourceData;
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oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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resourceData.data = nullptr;
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resourceData.size = sizeof(uint32_t)
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* dispatchParams.numThreadGroups.x
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* dispatchParams.numThreadGroups.y
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* dispatchParams.numThreadGroups.z * 200;
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structInfo.resourceData = resourceData;
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structInfo.bDynamic = false;
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oLightIndexList = graphics->createStructuredBuffer(structInfo);
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tLightIndexList = graphics->createStructuredBuffer(structInfo);
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resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
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resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
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resourceData.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
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structInfo.resourceData = resourceData;
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structInfo.bDynamic = true;
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directLightBuffer = graphics->createStructuredBuffer(structInfo);
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resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
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structInfo.resourceData = resourceData;
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pointLightBuffer = graphics->createStructuredBuffer(structInfo);
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UniformBufferCreateInfo uniformInfo;
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resourceData.size = sizeof(uint32);
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uniformInfo.resourceData = resourceData;
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uniformInfo.bDynamic = true;
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numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
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uniformInfo.resourceData = resourceData;
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uniformInfo.bDynamic = true;
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numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
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resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
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resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
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resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
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resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
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TextureCreateInfo textureInfo;
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textureInfo.width = dispatchParams.numThreadGroups.x;
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textureInfo.height = dispatchParams.numThreadGroups.y;
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textureInfo.format = Gfx::SE_FORMAT_R32G32_UINT;
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textureInfo.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT;
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oLightGrid = graphics->createTexture2D(textureInfo);
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tLightGrid = graphics->createTexture2D(textureInfo);
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resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
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resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
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}
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void LightCullingPass::createRenderPass()
|
||||
{
|
||||
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
|
||||
|
||||
//ViewParams
|
||||
@@ -189,28 +130,28 @@ void LightCullingPass::createRenderPass()
|
||||
cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
//DepthTexture
|
||||
cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
|
||||
//Frustums
|
||||
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
//o_lightIndexCounter
|
||||
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
//t_lightIndexCounter
|
||||
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
//o_lightIndexList
|
||||
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
//t_lightIndexList
|
||||
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
//o_lightGrid
|
||||
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
||||
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
||||
//t_lightGrid
|
||||
cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
||||
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
||||
//Frustums
|
||||
cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, viewportWidth * viewportHeight);
|
||||
|
||||
|
||||
lightEnvDescriptorLayout = graphics->createDescriptorLayout("LightEnv");
|
||||
// Directional Lights
|
||||
lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_DIRECTIONAL_LIGHTS);
|
||||
lightEnvDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
// Point Lights
|
||||
lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_POINT_LIGHTS);
|
||||
lightEnvDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
|
||||
cullingLayout = graphics->createPipelineLayout();
|
||||
@@ -238,7 +179,80 @@ void LightCullingPass::createRenderPass()
|
||||
pipelineInfo.computeShader = cullingShader;
|
||||
pipelineInfo.pipelineLayout = cullingLayout;
|
||||
cullingPipeline = graphics->createComputePipeline(pipelineInfo);
|
||||
|
||||
uint32 counterReset = 0;
|
||||
StructuredBufferCreateInfo structInfo =
|
||||
{
|
||||
.resourceData = {
|
||||
.size = sizeof(uint32),
|
||||
.data = (uint8*)&counterReset,
|
||||
.owner = Gfx::QueueType::COMPUTE,
|
||||
},
|
||||
.stride = sizeof(uint32),
|
||||
.bDynamic = true,
|
||||
};
|
||||
oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
|
||||
tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
|
||||
structInfo = {
|
||||
.resourceData = {
|
||||
.size = (uint32)sizeof(uint32)
|
||||
* dispatchParams.numThreadGroups.x
|
||||
* dispatchParams.numThreadGroups.y
|
||||
* dispatchParams.numThreadGroups.z * 200,
|
||||
.data = nullptr,
|
||||
.owner = Gfx::QueueType::COMPUTE
|
||||
},
|
||||
.stride = sizeof(uint32),
|
||||
.bDynamic = false,
|
||||
};
|
||||
oLightIndexList = graphics->createStructuredBuffer(structInfo);
|
||||
tLightIndexList = graphics->createStructuredBuffer(structInfo);
|
||||
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
|
||||
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
|
||||
|
||||
structInfo = {
|
||||
.resourceData = {
|
||||
.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
|
||||
.data = nullptr,
|
||||
},
|
||||
.stride = sizeof(DirectionalLight),
|
||||
.bDynamic = true,
|
||||
};
|
||||
directLightBuffer = graphics->createStructuredBuffer(structInfo);
|
||||
structInfo.resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
|
||||
pointLightBuffer = graphics->createStructuredBuffer(structInfo);
|
||||
|
||||
UniformBufferCreateInfo uniformInfo = {
|
||||
.resourceData = {
|
||||
.size = sizeof(uint32),
|
||||
.data = nullptr
|
||||
},
|
||||
.bDynamic = true
|
||||
};
|
||||
numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
|
||||
numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
|
||||
|
||||
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
|
||||
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
|
||||
resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
|
||||
resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
|
||||
|
||||
TextureCreateInfo textureInfo = {
|
||||
.width = dispatchParams.numThreadGroups.x,
|
||||
.height = dispatchParams.numThreadGroups.y,
|
||||
.format = Gfx::SE_FORMAT_R32G32_UINT,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||
};
|
||||
oLightGrid = graphics->createTexture2D(textureInfo);
|
||||
tLightGrid = graphics->createTexture2D(textureInfo);
|
||||
|
||||
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
|
||||
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
|
||||
}
|
||||
|
||||
|
||||
void LightCullingPass::createRenderPass()
|
||||
{
|
||||
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
|
||||
}
|
||||
|
||||
@@ -254,11 +268,13 @@ void LightCullingPass::setupFrustums()
|
||||
glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
|
||||
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
|
||||
|
||||
viewParams.viewMatrix = source->getViewMatrix();
|
||||
viewParams.projectionMatrix = source->getProjectionMatrix();
|
||||
viewParams.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix());
|
||||
viewParams.screenDimensions = glm::vec2(viewportWidth, viewportHeight);
|
||||
viewParams.cameraPosition = Vector4(source->getCameraPosition(), 0);
|
||||
viewParams = {
|
||||
.viewMatrix = source->getViewMatrix(),
|
||||
.projectionMatrix = source->getProjectionMatrix(),
|
||||
.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix()),
|
||||
.cameraPosition = Vector4(source->getCameraPosition(), 0),
|
||||
.screenDimensions = glm::vec2(viewportWidth, viewportHeight),
|
||||
};
|
||||
dispatchParams.numThreads = numThreads;
|
||||
dispatchParams.numThreadGroups = numThreadGroups;
|
||||
|
||||
@@ -283,7 +299,6 @@ void LightCullingPass::setupFrustums()
|
||||
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
|
||||
frustumShader = graphics->createComputeShader(createInfo);
|
||||
|
||||
|
||||
ComputePipelineCreateInfo pipelineInfo;
|
||||
pipelineInfo.computeShader = frustumShader;
|
||||
pipelineInfo.pipelineLayout = frustumLayout;
|
||||
@@ -304,11 +319,14 @@ void LightCullingPass::setupFrustums()
|
||||
uniformInfo.bDynamic = false;
|
||||
dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
|
||||
|
||||
StructuredBufferCreateInfo structuredInfo;
|
||||
resourceInfo.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z;
|
||||
resourceInfo.data = nullptr;
|
||||
structuredInfo.resourceData = resourceInfo;
|
||||
structuredInfo.bDynamic = false;
|
||||
StructuredBufferCreateInfo structuredInfo = {
|
||||
.resourceData = {
|
||||
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
|
||||
.data = nullptr,
|
||||
},
|
||||
.stride = sizeof(Frustum),
|
||||
.bDynamic = false,
|
||||
};
|
||||
frustumBuffer = graphics->createStructuredBuffer(structuredInfo);
|
||||
|
||||
frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
|
||||
|
||||
@@ -18,9 +18,9 @@ class LightCullingPass : public RenderPass<LightCullingPassData>
|
||||
public:
|
||||
LightCullingPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
|
||||
virtual ~LightCullingPass();
|
||||
virtual MainJob beginFrame() override;
|
||||
virtual MainJob render() override;
|
||||
virtual MainJob endFrame() override;
|
||||
virtual void beginFrame() override;
|
||||
virtual void render() override;
|
||||
virtual void endFrame() override;
|
||||
virtual void publishOutputs() override;
|
||||
virtual void createRenderPass() override;
|
||||
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "Scene/Scene.h"
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include "Graphics/MeshBatch.h"
|
||||
#include "ThreadPool.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
@@ -17,7 +16,7 @@ public:
|
||||
protected:
|
||||
PScene scene;
|
||||
Gfx::PGraphics graphics;
|
||||
virtual MainJob processMeshBatch(
|
||||
virtual void processMeshBatch(
|
||||
const MeshBatch& batch,
|
||||
// const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass& renderPass,
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "MinimalEngine.h"
|
||||
#include "Math/Math.h"
|
||||
#include "RenderGraph.h"
|
||||
#include "ThreadPool.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
@@ -22,9 +21,9 @@ public:
|
||||
void updateViewFrame(RenderPassDataType viewFrame) {
|
||||
passData = std::move(viewFrame);
|
||||
}
|
||||
virtual MainJob beginFrame() = 0;
|
||||
virtual MainJob render() = 0;
|
||||
virtual MainJob endFrame() = 0;
|
||||
virtual void beginFrame() = 0;
|
||||
virtual void render() = 0;
|
||||
virtual void endFrame() = 0;
|
||||
virtual void publishOutputs() = 0;
|
||||
virtual void createRenderPass() = 0;
|
||||
void setResources(PRenderGraphResources resources) { this->resources = resources; }
|
||||
|
||||
@@ -16,7 +16,7 @@ TextPass::~TextPass()
|
||||
|
||||
}
|
||||
|
||||
MainJob TextPass::beginFrame()
|
||||
void TextPass::beginFrame()
|
||||
{
|
||||
for(TextRender& render : passData.texts)
|
||||
{
|
||||
@@ -37,25 +37,18 @@ MainJob TextPass::beginFrame()
|
||||
vbInfo.numVertices = static_cast<uint32>(instanceData.size());
|
||||
vbInfo.vertexSize = sizeof(GlyphInstanceData);
|
||||
vbInfo.resourceData.data = reinterpret_cast<uint8*>(instanceData.data());
|
||||
vbInfo.resourceData.size = static_cast<uint32>(instanceData.size());
|
||||
vbInfo.resourceData.size = static_cast<uint32>(instanceData.size() * sizeof(GlyphInstanceData));
|
||||
resources.vertexBuffer = graphics->createVertexBuffer(vbInfo);
|
||||
|
||||
resources.descriptorSet = descriptorLayout->allocateDescriptorSet();
|
||||
resources.descriptorSet->updateBuffer(0, projectionBuffer);
|
||||
resources.descriptorSet->updateSampler(1, glyphSampler);
|
||||
resources.descriptorSet->updateBuffer(2, fontData.structuredBuffer);
|
||||
resources.descriptorSet->writeChanges();
|
||||
resources.glyphDataSet = fontData.glyphDataSet;
|
||||
resources.textureArraySet = fontData.textureArraySet;
|
||||
|
||||
resources.textureArraySet = descriptorLayout->allocateDescriptorSet();
|
||||
resources.textureArraySet->updateTextureArray(0, fontData.textures);
|
||||
|
||||
resources.textureArraySet->writeChanges();
|
||||
resources.scale = render.scale;
|
||||
}
|
||||
co_return;
|
||||
//co_return;
|
||||
}
|
||||
|
||||
MainJob TextPass::render()
|
||||
void TextPass::render()
|
||||
{
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Array<Gfx::PRenderCommand> commands;
|
||||
@@ -64,7 +57,7 @@ MainJob TextPass::render()
|
||||
Gfx::PRenderCommand command = graphics->createRenderCommand("TextPassCommand");
|
||||
command->setViewport(viewport);
|
||||
command->bindPipeline(pipeline);
|
||||
|
||||
command->bindDescriptor({generalSet, resources.glyphDataSet, resources.textureArraySet});
|
||||
command->bindVertexBuffer({VertexInputStream(0, 0, resources.vertexBuffer)});
|
||||
|
||||
command->pushConstants(pipelineLayout, Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float), &resources.scale);
|
||||
@@ -73,12 +66,13 @@ MainJob TextPass::render()
|
||||
}
|
||||
graphics->executeCommands(commands);
|
||||
graphics->endRenderPass();
|
||||
co_return;
|
||||
textResources.clear();
|
||||
//co_return;
|
||||
}
|
||||
|
||||
MainJob TextPass::endFrame()
|
||||
void TextPass::endFrame()
|
||||
{
|
||||
co_return;
|
||||
//co_return;
|
||||
}
|
||||
|
||||
void TextPass::publishOutputs()
|
||||
@@ -123,16 +117,20 @@ void TextPass::createRenderPass()
|
||||
});
|
||||
declaration = graphics->createVertexDeclaration(elements);
|
||||
|
||||
descriptorLayout = graphics->createDescriptorLayout("TextDescriptor");
|
||||
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
|
||||
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, 128, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
|
||||
descriptorLayout->create();
|
||||
generalLayout = graphics->createDescriptorLayout("TextGeneral");
|
||||
generalLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
generalLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
|
||||
generalLayout->create();
|
||||
|
||||
glyphDataLayout = graphics->createDescriptorLayout("TextGlyphData");
|
||||
glyphDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
glyphDataLayout->create();
|
||||
|
||||
textureArrayLayout = graphics->createDescriptorLayout("TextureArray");
|
||||
textureArrayLayout = graphics->createDescriptorLayout("TextTextureArray");
|
||||
textureArrayLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 128, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
|
||||
textureArrayLayout->create();
|
||||
|
||||
|
||||
Matrix4 projectionMatrix = glm::ortho(0.f, (float)viewport->getSizeX(), 0.f, (float)viewport->getSizeY());
|
||||
projectionBuffer = graphics->createUniformBuffer({
|
||||
.resourceData = {
|
||||
@@ -146,12 +144,18 @@ void TextPass::createRenderPass()
|
||||
.magFilter = Gfx::SE_FILTER_LINEAR,
|
||||
.minFilter = Gfx::SE_FILTER_LINEAR,
|
||||
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
|
||||
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
});
|
||||
|
||||
generalSet = generalLayout->allocateDescriptorSet();
|
||||
generalSet->updateBuffer(0, projectionBuffer);
|
||||
generalSet->updateSampler(1, glyphSampler);
|
||||
generalSet->writeChanges();
|
||||
|
||||
pipelineLayout = graphics->createPipelineLayout();
|
||||
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
|
||||
pipelineLayout->addDescriptorLayout(1, textureArrayLayout);
|
||||
pipelineLayout->addDescriptorLayout(0, generalLayout);
|
||||
pipelineLayout->addDescriptorLayout(1, glyphDataLayout);
|
||||
pipelineLayout->addDescriptorLayout(2, textureArrayLayout);
|
||||
pipelineLayout->addPushConstants({
|
||||
.stageFlags = Gfx::SE_SHADER_STAGE_VERTEX_BIT,
|
||||
.offset = 0,
|
||||
@@ -168,6 +172,15 @@ void TextPass::createRenderPass()
|
||||
pipelineInfo.renderPass = renderPass;
|
||||
pipelineInfo.pipelineLayout = pipelineLayout;
|
||||
pipelineInfo.rasterizationState.cullMode = Gfx::SE_CULL_MODE_NONE;
|
||||
pipelineInfo.colorBlend.attachmentCount = 1;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].blendEnable = true;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].colorWriteMask = Gfx::SE_COLOR_COMPONENT_R_BIT | Gfx::SE_COLOR_COMPONENT_G_BIT | Gfx::SE_COLOR_COMPONENT_B_BIT | Gfx::SE_COLOR_COMPONENT_A_BIT;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].srcColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].dstColorBlendFactor = Gfx::SE_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].srcAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].dstAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_ZERO;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
|
||||
pipelineInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
||||
|
||||
pipeline = graphics->createGraphicsPipeline(pipelineInfo);
|
||||
@@ -181,20 +194,33 @@ TextPass::FontData& TextPass::getFontData(PFontAsset font)
|
||||
const Map<uint32, FontAsset::Glyph>& fontGlyphs = font->getGlyphData();
|
||||
FontData& fd = fontData[font];
|
||||
Array<GlyphData> buffer;
|
||||
Array<Gfx::PTexture> textures;
|
||||
buffer.reserve(fontGlyphs.size());
|
||||
for(const auto& [key, value] : fontGlyphs)
|
||||
{
|
||||
fd.characterToGlyphIndex[key] = static_cast<uint32>(buffer.size());
|
||||
fd.characterAdvance[key] = value.advance;
|
||||
fd.textures.add(value.texture);
|
||||
GlyphData& gd = buffer.add();
|
||||
gd.bearing = value.bearing;
|
||||
gd.size = value.size;
|
||||
textures.add(value.texture);
|
||||
}
|
||||
StructuredBufferCreateInfo bufferInfo;
|
||||
bufferInfo.bDynamic = false;
|
||||
bufferInfo.resourceData.data = reinterpret_cast<uint8*>(buffer.data());
|
||||
bufferInfo.resourceData.size = static_cast<uint32>(buffer.size());
|
||||
fd.structuredBuffer = graphics->createStructuredBuffer(bufferInfo);
|
||||
StructuredBufferCreateInfo bufferInfo = {
|
||||
.resourceData = {
|
||||
.size = static_cast<uint32>(buffer.size() * sizeof(GlyphData)),
|
||||
.data = reinterpret_cast<uint8*>(buffer.data()),
|
||||
},
|
||||
.stride = sizeof(GlyphData),
|
||||
.bDynamic = false,
|
||||
};
|
||||
|
||||
Gfx::PStructuredBuffer glyphBuffer = graphics->createStructuredBuffer(bufferInfo);
|
||||
fd.glyphDataSet = glyphDataLayout->allocateDescriptorSet();
|
||||
fd.glyphDataSet->updateBuffer(0, glyphBuffer);
|
||||
fd.glyphDataSet->writeChanges();
|
||||
|
||||
fd.textureArraySet = textureArrayLayout->allocateDescriptorSet();
|
||||
fd.textureArraySet->updateTextureArray(0, textures);
|
||||
fd.textureArraySet->writeChanges();
|
||||
return fontData[font];
|
||||
}
|
||||
|
||||
@@ -27,9 +27,9 @@ class TextPass : public RenderPass<TextPassData>
|
||||
public:
|
||||
TextPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
|
||||
virtual ~TextPass();
|
||||
virtual MainJob beginFrame() override;
|
||||
virtual MainJob render() override;
|
||||
virtual MainJob endFrame() override;
|
||||
virtual void beginFrame() override;
|
||||
virtual void render() override;
|
||||
virtual void endFrame() override;
|
||||
virtual void publishOutputs() override;
|
||||
virtual void createRenderPass() override;
|
||||
private:
|
||||
@@ -45,8 +45,8 @@ private:
|
||||
};
|
||||
struct FontData
|
||||
{
|
||||
Gfx::PStructuredBuffer structuredBuffer;
|
||||
Array<Gfx::PTexture> textures;
|
||||
Gfx::PDescriptorSet glyphDataSet;
|
||||
Gfx::PDescriptorSet textureArraySet;
|
||||
Map<uint32, uint32> characterToGlyphIndex;
|
||||
// Logically this should be part of GlyphData,
|
||||
// but because GlyphData mirrors shader data and we need
|
||||
@@ -58,9 +58,9 @@ private:
|
||||
|
||||
struct TextResources
|
||||
{
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
Gfx::PDescriptorSet textureArraySet;
|
||||
Gfx::PVertexBuffer vertexBuffer;
|
||||
Gfx::PDescriptorSet glyphDataSet;
|
||||
Gfx::PDescriptorSet textureArraySet;
|
||||
float scale;
|
||||
};
|
||||
Array<TextResources> textResources;
|
||||
@@ -69,9 +69,12 @@ private:
|
||||
Gfx::PRenderTargetAttachment depthAttachment;
|
||||
Gfx::PTexture2D depthBuffer;
|
||||
|
||||
Gfx::PDescriptorLayout descriptorLayout;
|
||||
Gfx::PDescriptorLayout generalLayout;
|
||||
Gfx::PDescriptorLayout glyphDataLayout;
|
||||
Gfx::PDescriptorLayout textureArrayLayout;
|
||||
|
||||
Gfx::PDescriptorSet generalSet;
|
||||
|
||||
Gfx::PUniformBuffer projectionBuffer;
|
||||
Gfx::PSamplerState glyphSampler;
|
||||
|
||||
|
||||
@@ -15,12 +15,12 @@ UIPass::~UIPass()
|
||||
|
||||
}
|
||||
|
||||
MainJob UIPass::beginFrame()
|
||||
void UIPass::beginFrame()
|
||||
{
|
||||
co_return;
|
||||
//co_return;
|
||||
}
|
||||
|
||||
MainJob UIPass::render()
|
||||
void UIPass::render()
|
||||
{
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Gfx::PRenderCommand command = graphics->createRenderCommand("UIPassCommand");
|
||||
@@ -29,12 +29,12 @@ MainJob UIPass::render()
|
||||
command->draw(4, 1, 0, 0);
|
||||
graphics->executeCommands(Array<Gfx::PRenderCommand>({command}));
|
||||
graphics->endRenderPass();
|
||||
co_return;
|
||||
//co_return;
|
||||
}
|
||||
|
||||
MainJob UIPass::endFrame()
|
||||
void UIPass::endFrame()
|
||||
{
|
||||
co_return;
|
||||
//co_return;
|
||||
}
|
||||
|
||||
void UIPass::publishOutputs()
|
||||
|
||||
@@ -16,9 +16,9 @@ class UIPass : public RenderPass<UIPassData>
|
||||
public:
|
||||
UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
|
||||
virtual ~UIPass();
|
||||
virtual MainJob beginFrame() override;
|
||||
virtual MainJob render() override;
|
||||
virtual MainJob endFrame() override;
|
||||
virtual void beginFrame() override;
|
||||
virtual void render() override;
|
||||
virtual void endFrame() override;
|
||||
virtual void publishOutputs() override;
|
||||
virtual void createRenderPass() override;
|
||||
private:
|
||||
|
||||
@@ -90,10 +90,9 @@ PSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
for (auto it : freeRanges)
|
||||
for (auto& [allocatedOffset, freeAllocation] : freeRanges)
|
||||
{
|
||||
PSubAllocation freeAllocation = it.value;
|
||||
VkDeviceSize allocatedOffset = freeAllocation->allocatedOffset;
|
||||
assert(allocatedOffset == freeAllocation->allocatedOffset);
|
||||
VkDeviceSize alignedOffset = align(allocatedOffset, alignment);
|
||||
VkDeviceSize alignmentAdjustment = alignedOffset - allocatedOffset;
|
||||
VkDeviceSize size = alignmentAdjustment + requestedSize;
|
||||
@@ -112,8 +111,8 @@ PSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
|
||||
freeAllocation->alignedOffset += size;
|
||||
PSubAllocation subAlloc = new SubAllocation(this, allocatedOffset, size, alignedOffset, size);
|
||||
activeAllocations[allocatedOffset] = subAlloc.getHandle();
|
||||
freeRanges.erase(allocatedOffset);
|
||||
freeRanges[freeAllocation->allocatedOffset] = freeAllocation;
|
||||
freeRanges.erase(allocatedOffset);
|
||||
bytesUsed += size;
|
||||
return subAlloc;
|
||||
}
|
||||
@@ -136,9 +135,8 @@ void Allocation::markFree(SubAllocation *allocation)
|
||||
{
|
||||
std::scoped_lock lck(lock);
|
||||
//Join lower bound
|
||||
for (auto freeRange : freeRanges)
|
||||
for (auto& [allocatedOffset, freeAlloc] : freeRanges)
|
||||
{
|
||||
PSubAllocation freeAlloc = freeRange.value;
|
||||
if (freeAlloc->allocatedOffset <= lowerBound
|
||||
&& freeAlloc->allocatedOffset + freeAlloc->allocatedSize >= upperBound)
|
||||
{
|
||||
@@ -157,24 +155,24 @@ void Allocation::markFree(SubAllocation *allocation)
|
||||
auto foundAlloc = freeRanges.find(upperBound);
|
||||
if (foundAlloc != freeRanges.end())
|
||||
{
|
||||
freeRangeToDelete = foundAlloc->value;
|
||||
freeRangeToDelete = foundAlloc->second;
|
||||
// There is a free allocation ending where the new free one ends
|
||||
if (allocHandle != nullptr)
|
||||
{
|
||||
// extend allocHandle by another foundAlloc->allocatedSize bytes
|
||||
allocHandle->allocatedSize += foundAlloc->value->allocatedSize;
|
||||
freeRanges.erase(foundAlloc->key);
|
||||
allocHandle->allocatedSize += foundAlloc->second->allocatedSize;
|
||||
freeRanges.erase(foundAlloc->first);
|
||||
}
|
||||
else
|
||||
{
|
||||
// set foundAlloc back by size amount
|
||||
allocHandle = foundAlloc->value;
|
||||
allocHandle = foundAlloc->second;
|
||||
allocHandle->allocatedOffset -= allocation->allocatedSize;
|
||||
allocHandle->alignedOffset -= allocation->allocatedSize;
|
||||
// place back at correct offset
|
||||
freeRanges[allocHandle->allocatedOffset] = allocHandle;
|
||||
// remove from offset map since key changes
|
||||
freeRanges.erase(foundAlloc->key);
|
||||
freeRanges.erase(foundAlloc->first);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,7 +257,7 @@ void Allocator::free(Allocation *allocation)
|
||||
{
|
||||
if (heap.allocations[i] == allocation)
|
||||
{
|
||||
heap.allocations.remove(i, false);
|
||||
heap.allocations.removeAt(i, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,8 +99,8 @@ private:
|
||||
VkDeviceSize bytesAllocated;
|
||||
VkDeviceSize bytesUsed;
|
||||
VkDeviceMemory allocatedMemory;
|
||||
Map<VkDeviceSize, SubAllocation *> activeAllocations;
|
||||
Map<VkDeviceSize, PSubAllocation> freeRanges;
|
||||
std::map<VkDeviceSize, SubAllocation *> activeAllocations;
|
||||
std::map<VkDeviceSize, PSubAllocation> freeRanges;
|
||||
std::mutex lock;
|
||||
void *mappedPointer;
|
||||
uint8 isDedicated : 1;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include "VulkanAllocator.h"
|
||||
#include "ThreadPool.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -65,11 +64,11 @@ ShaderBuffer::~ShaderBuffer()
|
||||
{
|
||||
PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
VkDevice device = graphics->getDevice();
|
||||
auto deletionLambda = [cmdBuffer, device](VkBuffer buffer) -> Job
|
||||
auto deletionLambda = [cmdBuffer, device](VkBuffer buffer) -> void
|
||||
{
|
||||
//co_await cmdBuffer->asyncWait();
|
||||
//vkDestroyBuffer(device, buffer, nullptr);
|
||||
co_return;
|
||||
//co_return;
|
||||
};
|
||||
for (uint32 i = 0; i < numBuffers; ++i)
|
||||
{
|
||||
@@ -355,7 +354,7 @@ VkAccessFlags UniformBuffer::getDestAccessMask()
|
||||
}
|
||||
|
||||
StructuredBuffer::StructuredBuffer(PGraphics graphics, const StructuredBufferCreateInfo &resourceData)
|
||||
: Gfx::StructuredBuffer(graphics->getFamilyMapping(), resourceData.resourceData)
|
||||
: Gfx::StructuredBuffer(graphics->getFamilyMapping(), resourceData.stride, resourceData.resourceData)
|
||||
, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, resourceData.bDynamic)
|
||||
{
|
||||
if (resourceData.resourceData.data != nullptr)
|
||||
|
||||
@@ -250,6 +250,7 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
|
||||
{
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
auto descriptor = descriptorSet.cast<DescriptorSet>();
|
||||
assert(descriptor->writeDescriptors.size() == 0);
|
||||
boundDescriptors.add(descriptor.getHandle());
|
||||
descriptor->bind();
|
||||
|
||||
@@ -263,6 +264,7 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
for(uint32 i = 0; i < descriptorSets.size(); ++i)
|
||||
{
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
|
||||
boundDescriptors.add(descriptorSet.getHandle());
|
||||
@@ -370,6 +372,7 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
|
||||
{
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
auto descriptor = descriptorSet.cast<DescriptorSet>();
|
||||
assert(descriptor->writeDescriptors.size() == 0);
|
||||
boundDescriptors.add(descriptor.getHandle());
|
||||
descriptor->bind();
|
||||
|
||||
@@ -384,9 +387,11 @@ void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptor
|
||||
for(uint32 i = 0; i < descriptorSets.size(); ++i)
|
||||
{
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
boundDescriptors.add(descriptorSet.getHandle());
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
|
||||
//std::cout << "Binding descriptor " << descriptorSet->getHandle() << " to cmd " << handle << std::endl;
|
||||
boundDescriptors.add(descriptorSet.getHandle());
|
||||
sets[descriptorSet->getSetIndex()] = descriptorSet->getHandle();
|
||||
}
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets, 0, nullptr);
|
||||
|
||||
@@ -139,9 +139,9 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
|
||||
cachedData[binding] = new UniformBuffer(*vulkanBuffer.getHandle());
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer)
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PStructuredBuffer structuredBuffer)
|
||||
{
|
||||
PStructuredBuffer vulkanBuffer = uniformBuffer.cast<StructuredBuffer>();
|
||||
PStructuredBuffer vulkanBuffer = structuredBuffer.cast<StructuredBuffer>();
|
||||
StructuredBuffer* cachedBuffer = reinterpret_cast<StructuredBuffer*>(cachedData[binding]);
|
||||
if(vulkanBuffer.getHandle() == cachedBuffer)
|
||||
{
|
||||
@@ -330,7 +330,7 @@ void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorS
|
||||
uint32 counts = 0;
|
||||
for(const auto& binding : layout.bindings)
|
||||
{
|
||||
if(binding.binding & Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT)
|
||||
if(binding.descriptorCount > 0)
|
||||
{
|
||||
counts = binding.descriptorCount;
|
||||
}
|
||||
|
||||
@@ -119,6 +119,8 @@ private:
|
||||
bool currentlyInUse;
|
||||
friend class DescriptorAllocator;
|
||||
friend class CmdBuffer;
|
||||
friend class RenderCommand;
|
||||
friend class ComputeCommand;
|
||||
};
|
||||
DEFINE_REF(DescriptorSet)
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
thread_local PCommandBufferManager Seele::Vulkan::Graphics::graphicsCommands = nullptr;
|
||||
@@ -570,7 +571,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
||||
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
|
||||
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV |
|
||||
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV;
|
||||
deviceInfo.pNext = &crashDiagInfo;
|
||||
descriptorIndexing.pNext = &crashDiagInfo;
|
||||
#endif
|
||||
deviceInfo.enabledExtensionCount = (uint32)initializer.deviceExtensions.size();
|
||||
deviceInfo.ppEnabledExtensionNames = initializer.deviceExtensions.data();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
using namespace Seele::Gfx;
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ Semaphore::~Semaphore()
|
||||
|
||||
Fence::Fence(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
, signaled("Fence")
|
||||
, signaled(false)
|
||||
{
|
||||
VkFenceCreateInfo info =
|
||||
init::FenceCreateInfo(0);
|
||||
@@ -45,8 +45,8 @@ bool Fence::isSignaled()
|
||||
switch (res)
|
||||
{
|
||||
case VK_SUCCESS:
|
||||
signaled.raise();
|
||||
return true;
|
||||
signaled = true;
|
||||
return signaled;
|
||||
case VK_NOT_READY:
|
||||
break;
|
||||
default:
|
||||
@@ -60,7 +60,7 @@ void Fence::reset()
|
||||
if (signaled)
|
||||
{
|
||||
vkResetFences(graphics->getDevice(), 1, &fence);
|
||||
signaled.reset();
|
||||
signaled = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ void Fence::wait(uint32 timeout)
|
||||
switch (r)
|
||||
{
|
||||
case VK_SUCCESS:
|
||||
signaled.raise();
|
||||
signaled = true;
|
||||
break;
|
||||
case VK_TIMEOUT:
|
||||
break;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include <functional>
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include "VulkanAllocator.h"
|
||||
#include "ThreadPool.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
@@ -43,10 +42,10 @@ public:
|
||||
return fence;
|
||||
}
|
||||
void wait(uint32 timeout);
|
||||
Event& operator co_await()
|
||||
/*Event& operator co_await()
|
||||
{
|
||||
return signaled;
|
||||
}
|
||||
}*/
|
||||
bool operator<(const Fence &other) const
|
||||
{
|
||||
return fence < other.fence;
|
||||
@@ -54,7 +53,7 @@ public:
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
Event signaled;
|
||||
bool signaled;
|
||||
VkFence fence;
|
||||
};
|
||||
DEFINE_REF(Fence)
|
||||
@@ -357,6 +356,11 @@ public:
|
||||
virtual void setFileCallback(std::function<void(int, const char**)> callback) override;
|
||||
virtual void setCloseCallback(std::function<void()> callback);
|
||||
|
||||
VkFormat getPixelFormat() const
|
||||
{
|
||||
return cast(windowState.pixelFormat);
|
||||
}
|
||||
|
||||
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
|
||||
std::function<void(double, double)> mouseMoveCallback;
|
||||
std::function<void(MouseButton, InputAction, KeyModifier)> mouseButtonCallback;
|
||||
@@ -381,7 +385,6 @@ protected:
|
||||
VkInstance instance;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkSampleCountFlags numSamples;
|
||||
VkFormat pixelFormat;
|
||||
VkPresentModeKHR presentMode;
|
||||
VkSurfaceKHR surface;
|
||||
VkSurfaceFormatKHR surfaceFormat;
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanAllocator.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include "ThreadPool.h"
|
||||
#include <math.h>
|
||||
|
||||
using namespace Seele;
|
||||
@@ -162,21 +161,21 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
|
||||
|
||||
TextureHandle::~TextureHandle()
|
||||
{
|
||||
auto cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
|
||||
VkDevice device = graphics->getDevice();
|
||||
VkImageView view = defaultView;
|
||||
VkImage img = image;
|
||||
auto deletionLambda = [cmdBuffer, device, view, img]() -> Job
|
||||
{
|
||||
//vkDestroyImageView(device, view, nullptr);
|
||||
//vkDestroyImage(device, img, nullptr);
|
||||
co_return;
|
||||
};
|
||||
deletionLambda();
|
||||
//auto cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
|
||||
//VkDevice device = graphics->getDevice();
|
||||
//VkImageView view = defaultView;
|
||||
//VkImage img = image;
|
||||
//vkDestroyImageView(device, view, nullptr);
|
||||
//vkDestroyImage(device, img, nullptr);
|
||||
//co_return;
|
||||
}
|
||||
|
||||
TextureHandle* TextureBase::cast(Gfx::PTexture texture)
|
||||
{
|
||||
if(texture == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
if(texture->getTexture2D() != nullptr)
|
||||
{
|
||||
PTexture2D texture2D = texture.cast<Texture2D>();
|
||||
|
||||
@@ -50,7 +50,6 @@ Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
|
||||
, instance(graphics->getInstance())
|
||||
, swapchain(VK_NULL_HANDLE)
|
||||
, numSamples(createInfo.numSamples)
|
||||
, pixelFormat(cast(createInfo.pixelFormat))
|
||||
{
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow *handle = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
|
||||
@@ -194,11 +193,7 @@ void Window::advanceBackBuffer()
|
||||
void Window::recreateSwapchain(const WindowCreateInfo &windowInfo)
|
||||
{
|
||||
destroySwapchain();
|
||||
sizeX = windowInfo.width;
|
||||
sizeY = windowInfo.height;
|
||||
pixelFormat = cast(windowInfo.pixelFormat);
|
||||
bFullscreen = windowInfo.bFullscreen;
|
||||
|
||||
windowState = windowInfo;
|
||||
uint32_t numFormats;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceFormatsKHR(graphics->getPhysicalDevice(), surface, &numFormats, nullptr));
|
||||
Array<VkSurfaceFormatKHR> formats(numFormats);
|
||||
@@ -234,6 +229,10 @@ void Window::present()
|
||||
while (presentResult != VK_SUCCESS)
|
||||
{
|
||||
presentResult = vkQueuePresentKHR(graphics->getGraphicsCommands()->getQueue()->getHandle(), &info);
|
||||
if(presentResult == VK_ERROR_OUT_OF_DATE_KHR)
|
||||
{
|
||||
recreateSwapchain(windowState);
|
||||
}
|
||||
}
|
||||
Gfx::currentFrameIndex = (Gfx::currentFrameIndex + 1)%Gfx::numFramesBuffered;
|
||||
static double lastFrameTime = 0.f;
|
||||
@@ -259,8 +258,8 @@ void Window::createSwapchain()
|
||||
}
|
||||
|
||||
VkExtent2D extent;
|
||||
extent.width = sizeX;
|
||||
extent.height = sizeY;
|
||||
extent.width = getSizeX();
|
||||
extent.height = getSizeY();
|
||||
VkSwapchainCreateInfoKHR swapchainInfo =
|
||||
init::SwapchainCreateInfo(
|
||||
surface,
|
||||
@@ -283,8 +282,8 @@ void Window::createSwapchain()
|
||||
|
||||
|
||||
TextureCreateInfo backBufferCreateInfo;
|
||||
backBufferCreateInfo.width = sizeX;
|
||||
backBufferCreateInfo.height = sizeY;
|
||||
backBufferCreateInfo.width = getSizeX();
|
||||
backBufferCreateInfo.height = getSizeY();
|
||||
backBufferCreateInfo.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
backBufferCreateInfo.resourceData.owner = Gfx::QueueType::GRAPHICS;
|
||||
backBufferCreateInfo.format = cast(surfaceFormat.format);
|
||||
|
||||
Reference in New Issue
Block a user