Text Rendering works

This commit is contained in:
Dynamitos
2022-04-15 23:45:44 +02:00
parent eb23264c40
commit 03e1a5784d
70 changed files with 1178 additions and 476 deletions
@@ -11,7 +11,7 @@ public:
DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics);
virtual ~DepthPrepassMeshProcessor();
virtual MainJob processMeshBatch(
virtual void processMeshBatch(
const MeshBatch& batch,
const Gfx::PRenderPass& renderPass,
Gfx::PPipelineLayout pipelineLayout,
@@ -34,9 +34,9 @@ class DepthPrepass : public RenderPass<DepthPrepassData>
public:
DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
~DepthPrepass();
virtual MainJob beginFrame() override;
virtual MainJob render() override;
virtual MainJob endFrame() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);